Reputation: 2078
Say I get below code, and it works fine.
override func viewDidLoad() {
super.viewDidLoad()
// 1. put loadLevel() in background queue
DispatchQueue.global().async { [weak self] in
self?.loadLevel()
}
}
func loadLevel() {
var clueString = ""
var solutionString = ""
var letterBits = [String]()
// 2. some heavy code here
DispatchQueue.main.async { [weak self] in
// 3. push some UI code back to main thread
}
However, when I move the background queue to inside loadLevel() and cover the heavy code and UI code, I get an issue that UI is updated with empty values when launching the app. So what is the different of this two ways?
override func viewDidLoad() {
super.viewDidLoad()
// 1. call loadLevel
loadLevel()
}
func loadLevel() {
var clueString = ""
var solutionString = ""
var letterBits = [String]()
DispatchQueue.global().async { [weak self] in
// 2. some heavy code in background queue
DispatchQueue.main.async {
// 3. push UI code back to main thread
}
}
}
I found the issue, it is not related with GCD actually. This issue is in line Bundle.main.url(forResource: "level\(self?.level)"
, which produces a String interpolation warning. And result resource load get nil
I guess.
As I used weak reference [weak self] as capture list here, I need to put self?
before the global variable level
in case to use it in closure. If I give it a default value like \(self?.level ?? 0)
, then this issue is fixed.
But is it that the property way to deal with this String interpolation here? Or some better approach should be involved here?
override func viewDidLoad() {
super.viewDidLoad()
// 1. call loadLevel
loadLevel()
}
func loadLevel() {
var clueString = ""
var solutionString = ""
var letterBits = [String]()
DispatchQueue.global().async { [weak self] in
if let levelFileURL = Bundle.main.url(forResource: "level\(self?.level)", withExtension: "txt") {
if let levelContents = try? String(contentsOf: levelFileURL) {
var lines = levelContents.components(separatedBy: "\n")
lines.shuffle()
self?.correctGuess = 0
print("AAA")
for (index, line) in lines.enumerated() {
let parts = line.components(separatedBy: ": ")
let answer = parts[0]
let clue = parts[1]
clueString += "\(index + 1). \(clue)\n"
let solutionWord = answer.replacingOccurrences(of: "|", with: "")
solutionString += "\(solutionWord.count) letters\n"
self?.solutions.append(solutionWord)
let bits = answer.components(separatedBy: "|")
letterBits += bits
print("ABC")
}
}
}
DispatchQueue.main.async {
// 3. push UI code back to main thread
}
}
}
Upvotes: 1
Views: 113
Reputation: 437842
You have a reference to:
let resource = Bundle.main.url(forResource: "level\(self?.level)" withExtension: ...)
The warning is
String interpolation produces a debug description for an optional value; did you mean to make this explicit?
The compiler is warning you that you are performing string interpolation of an optional value.
Let's consider a simpler example, to show what happens when you do string interpolation with optionals:
print("\(self?.level)")
If level was xxx
, it would print
Optional("xxx")
And obviously if self
or level
were optional, it would just say:
nil
Clearly, neither of these are quite what you want. So, unwrap the optional. E.g.
guard let level = self?.level else { return }
let resource = Bundle.main.url(forResource: "level\(level)" withExtension: ...)
Upvotes: 2
Reputation: 42598
Let me start off by saying, I have no idea, but I have an idea for you to test. Move DispatchQueue.global().async
to the first line of loadLevel()
.
func loadLevel() {
DispatchQueue.global().async { [weak self] in
var clueString = ""
var solutionString = ""
var letterBits = [String]()
// 2. some heavy code in background queue
DispatchQueue.main.async {
// 3. push UI code back to main thread
}
}
}
This isolates the change to just calling loadLevel()
. If this works as expected, then keep moving the DispatchQueue.global().async
call down until it does break.
func loadLevel() {
var clueString = ""
DispatchQueue.global().async { [weak self] in
var solutionString = ""
var letterBits = [String]()
// 2. some heavy code in background queue
DispatchQueue.main.async {
// 3. push UI code back to main thread
}
}
}
Upvotes: 0