Reputation: 61
It keeps using the front facing camera instead of the back camera This is my code: I added the facingMode: {exact:"environment"}, but it doesn't work
const constraints = {
video: true,
facingMode: { exact: 'environment' }
};
if ('mediaDevices' in navigator && 'getUserMedia' in navigator.mediaDevices) {
console.log("Let's get this party started")
}
navigator.mediaDevices.getUserMedia(constraints).
then((stream) => {video.srcObject = stream});
function displayImage()
{
const selectedFile = document.getElementById('fileinput')
//var image =document.getElementById('output')
//image.src = URL.createObjectURL(selectedFile.files[0]);
//selectedFile.files[0]
const img = new Image()
img.src = URL.createObjectURL(selectedFile.files[0])
canvas.width = video.videoWidth
canvas.height = video.videoHeight
video.style.display="none"
canvas.style.display ="inline"
console.log(img)
console.log("image uploaded")
img.onload = function() {
canvas.getContext('2d').drawImage(img, 0, 0,video.videoWidth,video.videoHeight);
console.log('the image is drawn');
}
}
Upvotes: 4
Views: 10088
Reputation: 410
What worked for me on Safari Iphone 6s (I think) was to pass the constraints directly to getUserMedia:
const mediaStream = await navigator.mediaDevices.getUserMedia(
{
video: { facingMode: { ideal: "environment" } },
audio: false
}
);
Upvotes: 0
Reputation: 4668
I don't know why this works for me, but supporting both desktop and phone conditions works if I also define width
and height
properties on the constraints:
const constraints = {
video: {
width: { ideal: 4096 },
height: { ideal: 2160 },
facingMode: "environment",
},
}
Why this works? I have no idea, but on Chrome on iOS it does as well as Chrome on desktop.
Upvotes: 0
Reputation: 9837
The best way for me is to use "ideal" so it will work both on a pc both on a phone:
const constraints = {
video: {
facingMode: {
ideal: "environment"
}
}
};
btn.onclick = e => {
navigator.mediaDevices.getUserMedia(constraints)
.then((stream) => {video.srcObject = stream})
.catch( console.error );
};
https://jsfiddle.net/Zibri/pk7en85u/
Upvotes: 1
Reputation: 136707
Your constraints are not set correctly.
facingMode
is a member of the video
constraint, so it should be
const constraints = {
video: {
facingMode: {
exact: "environment"
}
}
};
Live Fiddle to be ran from a device with a back camera.
Upvotes: 5
Reputation: 108676
The facingMode
constraint is incompletely implemented, especially in mobile devices.
I have found that the label
member of the device
object contains the string back
for an environment-facing camera and front
for a user-facing camera in a wide range of mobile devices, android and iOS. (Sometimes those strings are partially in upper case.) So you could do something like this. It's a bit of a hairball compared to facingMode
, but it works.
/* get user's permission to muck around with video devices */
const tempStream = await navigator.mediaDevices.getUserMedia({video:true})
const devices = navigator.mediaDevices.enumerateDevices()
let frontDeviceId
let backDeviceId
if (devices.length > 0) {
/* defaults so all this will work on a desktop */
frontDeviceId = devices[0].deviceId;
backDeviceId = devices[0].deviceId;
}
/* look for front and back devices */
devices.forEach (device => {
if( device.kind === 'videoinput' ) {
if( device.label && device.label.length > 0 ) {
if( device.label.toLowerCase().indexOf( 'back' ) >= 0 )
backDeviceId = device.deviceId
else if( device.label.toLowerCase().indexOf( 'front' ) >= 0 )
frontDeviceId = device.deviceId
}
}
}
/* close the temp stream */
const tracks = tempStream.getTracks()
if( tracks )
for( let t = 0; t < tracks.length; t++ ) tracks[t].stop()
/* open the device you want */
const constraints = {
video: true,
deviceId: {exact: backDeviceId }
}
const stream = navigator.mediaDevices.getUserMedia(constraints)
Upvotes: 4