Reputation: 3823
I am trying to paint an outline around a QListWidget item when the mouse is over that item. I've subclassed QStyledItemDelegate
and overrode paint
to account for the QStyle::State_MouseOver
case as follows:
class MyDelegate : public QStyledItemDelegate
{
Q_OBJECT
public:
MyDelegate(QObject *parent = nullptr)
: QStyledItemDelegate(parent){}
void paint(QPainter *painter, const QStyleOptionViewItem &option, const QModelIndex &index) const override
{
QStyledItemDelegate::paint(painter, option, index);
if(option.state & QStyle::State_MouseOver) painter->drawRect(option.rect);
}
~MyDelegate(){}
};
I then instantiate a QListWidget with some items and enable the Qt::WA_Hover
attribute:
int main(int argc, char *argv[])
{
QApplication a(argc, argv);
QListWidget w;
w.addItems(QStringList{"item1", "item2", "item3", "item4"});
w.setItemDelegate(new MyDelegate(&w));
w.viewport()->setAttribute(Qt::WA_Hover);
w.show();
return a.exec();
}
Unfortunately, the behaviour is not what I expected. In particular, the outline is painted when I move the mouse over an item, but when I move to another item the outline around the first item is not erased. Instead, it keeps drawing outlines around all the items I move my mouse over and eventually there is an outline around all items. Is this normal? I know that an alternative solution would be to use QStyleSheet
s but I'd like to understand why the current approach doesn't behave as I expected.
Here is what the widget looks like before a mouse over:
Here it is after hovering over item2:
And then after item3:
I am using Qt 5.15.1 on a MacOS 10.15.6 platform.
EDIT 1:
Based on the answer from scopchanov, to ensure the outline thickness is indeed 1px, I've changed the paint
method to this:
void paint(QPainter *painter, const QStyleOptionViewItem &option, const QModelIndex &index) const override
{
int outlineWidth = 1;
QPen pen;
pen.setWidth(outlineWidth);
painter->setPen(pen);
QStyledItemDelegate::paint(painter, option, index);
if(option.state & QStyle::State_MouseOver) {
int a = round(0.5*(outlineWidth - 1));
int b = round(-0.5*outlineWidth);
painter->drawRect(option.rect.adjusted(a, a, b, b));
}
}
Unfortunately, the behaviour is very similar; here is a screenshot after hovering over all items from top to bottom:
Upvotes: 2
Views: 687
Reputation: 8399
QPainter::drawRect
draws a rectangle, that is slightly bigger (by exactly one pixel in height and width) than the painted area. The reason for this behavior could be seen in the way QPaintEngine
draws a rectangle:
for (int i=0; i<rectCount; ++i) {
QRectF rf = rects[i];
QPointF pts[4] = { QPointF(rf.x(), rf.y()),
QPointF(rf.x() + rf.width(), rf.y()),
QPointF(rf.x() + rf.width(), rf.y() + rf.height()),
QPointF(rf.x(), rf.y() + rf.height()) };
drawPolygon(pts, 4, ConvexMode);
}
QPaintEngine
draws a closed polygon, starting at the point (x, y)
, going to (x + width, y)
, then to (x + width, y + height)
and finally to (x, y + height)
. This looks intuitive enough, but let's see what happens, if we substitute these variables with real numbers:
Say, we want to draw a 4x2
px rectangle at (0, 0)
. QPaintEngine
would use the following coordinates: (0, 0)
, (4, 0)
, (4, 2)
and (0, 2)
. Represented as pixels, the drawing would look like this:
So, instead of 4x2
px, we end up with a 5x3
px rectangle, i.e. indeed one pixel wider and taller.
You can further prove this by clipping the painter to option.rect
before calling drawRect
like this:
if (option.state & QStyle::State_MouseOver) {
painter->setClipRect(option.rect);
painter->drawRect(option.rect);
}
The result is clipped bottom and right edges of the outline (the very edges, we have expected to be within the painted area):
In any case, the part of the outline, that falls outside of the painted area, is not repainted correctly, hence the unwanted remains of the previous drawings in the form of lines.
Reduce the height and the width of the outline, using QRect::adjusted
.
You might just write
painter->drawRect(option.rect.adjusted(0, 0, -1, -1));
However, this would work only for an outline, which is 1px thick and the devicePixelRatio
is 1, as on a PC. If the border of the outline is thicker than 1px and/or the devicePixelRatio
is 2, as on a Mac, of course more of the outline will stick out of the painted area, so you should take that into consideration and adjust the rectangle accordingly, e.g.:
int effectiveOutlineWidth = m_outineWidth*m_devicePixelRatio;
int tl = round(0.5*(effectiveOutlineWidth - 1));
int br = round(-0.5*effectiveOutlineWidth);
painter->drawRect(option.rect.adjusted(tl, tl, br, br));
m_outineWidth
and m_devicePixelRatio
are class members, representing the desired outline width, resp. the ratio between physical pixels and device-independent pixels for the paint device. Provided that you have created public setter methods for them, you could set their values like this:
auto *delegate = new MyDelegate(&w);
delegate->setOutlineWidth(1);
delegate->setDevicePixelRatio(w.devicePixelRatio());
w.setItemDelegate(delegate);
Here is an example I have written for you to demonstrate how the proposed solution could be implemented:
#include <QApplication>
#include <QStyledItemDelegate>
#include <QListWidget>
#include <QPainter>
class MyDelegate : public QStyledItemDelegate
{
int m_outineWidth;
int m_devicePixelRatio;
public:
MyDelegate(QObject *parent = nullptr) :
QStyledItemDelegate(parent),
m_outineWidth(1),
m_devicePixelRatio(1) {
}
void paint(QPainter *painter, const QStyleOptionViewItem &option,
const QModelIndex &index) const override {
QStyledItemDelegate::paint(painter, option, index);
if (option.state & QStyle::State_MouseOver) {
int effectiveOutlineWidth = m_outineWidth*m_devicePixelRatio;
int tl = round(0.5*(effectiveOutlineWidth - 1));
int br = round(-0.5*effectiveOutlineWidth);
painter->setPen(QPen(QBrush(Qt::red), m_outineWidth, Qt::SolidLine,
Qt::SquareCap, Qt::MiterJoin));
painter->drawRect(option.rect.adjusted(tl, tl, br, br));
}
}
void setOutlineWidth(int outineWidth) {
m_outineWidth = outineWidth;
}
void setDevicePixelRatio(int devicePixelRatio) {
m_devicePixelRatio = devicePixelRatio;
}
};
int main(int argc, char *argv[])
{
QApplication a(argc, argv);
QListWidget w;
auto *delegate = new MyDelegate(&w);
delegate->setOutlineWidth(3);
delegate->setDevicePixelRatio(w.devicePixelRatio());
w.setItemDelegate(delegate);
w.addItems(QStringList{"item1", "item2", "item3", "item4"});
w.viewport()->setAttribute(Qt::WA_Hover);
w.show();
return a.exec();
}
The provided example produces the following result for 3px thick outline on Windows:
Upvotes: 3