Reputation: 31
I have a mkannotationview that generates my annotation points. I have set up user location permissions already so if the authorization is enabled, the user's location shows. I would now like for when a user clicks the pin, to generate the fastest route to the pin from the user's location (only when location authorization is enabled).
Upvotes: 0
Views: 157
Reputation: 31
assuming you already have a location manager created
var currentPlacemark: CLPlacemark?
@IBAction func getDirectionsTapped(_ sender: Any) { //action from storyboard to viewcontroller (command + drag)
getAddress()
}
func getAddress(){
let overlays = mapView.overlays // these lines of code
mapView.removeOverlays(overlays) // are to clean up your mapview when
locationManager.stopUpdatingLocation() // a new directions request is made
guard let currentPlacemark = currentPlacemark else {
return
}
let directionRequest = MKDirections.Request()
let destinationPlacemark = MKPlacemark(placemark: currentPlacemark)
directionRequest.source = MKMapItem.forCurrentLocation()
directionRequest.destination = MKMapItem(placemark: destinationPlacemark)
directionRequest.transportType = ."[your transport type]"
let directions = MKDirections(request: directionRequest)
directions.calculate { (directionsResponse, error) in
guard let directionsResponse = directionsResponse else {
if let error = error { // unused variable
print("Error")
}
return
}
for route in directionsResponse.routes{ //for loop to show all possible routes or let route = directionsResponse.route[0] to get first route only
self.mapView.addOverlay(route.polyline, level: .aboveRoads) //level is optional
self.mapView.setVisibleMapRect(route.polyline.boundingMapRect, animated: true)
}
}
locationManager.startUpdatingLocation()
}
func mapView(_ mapView: MKMapView, didSelect view: MKAnnotationView) {
if let location = view.annotation as? [pointannotation name] {
self.currentPlacemark = MKPlacemark(coordinate: location.coordinate)
}
}
func mapView(_ mapView: MKMapView, rendererFor overlay: MKOverlay) -> MKOverlayRenderer {
let render = MKPolylineRenderer(overlay: overlay as! MKPolyline)
render.strokeColor = //choose a color
return render
}
Upvotes: 0