Reputation: 29
I try to programm a macro recorder on my own. I have problems finding out why my Programm takes up so much CPU. When recording the programm it only takes about 0.2% cpu usage. On playback it gets up to around 25% usage.
To simulate the keyboard input I call this code that opens a new task.
var kTask = new Task(() => new KeyboardTask(keys_stop[index], keys[index]));
kTask.Start();
The Task calls this Class:
class KeyboardTask
{
[DllImport("user32.dll")] static extern short VkKeyScan(char ch);
// Import the user32.dll
[DllImport("user32.dll", SetLastError = true)]
static extern void keybd_event(byte bVk, byte bScan, uint dwFlags, int dwExtraInfo);
// Declare some keyboard keys as constants with its respective code
// See Virtual Code Keys: https://msdn.microsoft.com/en-us/library/dd375731(v=vs.85).aspx
public const int KEYEVENTF_EXTENDEDKEY = 0x0001; //Key down flag
public const int KEYEVENTF_KEYUP = 0x0002; //Key up flag
public const int VK_RCONTROL = 0xA3; //Right Control key code
public const int VK_LCONTROL = 0xA2; //Left Control key code
public const int VK_LSHIFT = 0xA0;
public const int VK_RSHIFT = 0xA1;
byte key;
long cooldown;
long cooldown_time = 500;
long delay;
long delay_now;
bool first_press = false;
DateTime lastCooldown;
DateTime start;
DateTime stop;
TimeSpan ts;
public KeyboardTask(long delay, Key run_key)
{
key = (byte)KeyInterop.VirtualKeyFromKey(run_key);
lastCooldown = DateTime.Now;
this.delay = delay;
runOtherKeys();
if (run_key == Key.LeftShift || run_key == Key.RightShift)
{
runShift();
}
else if (run_key == Key.LeftCtrl)
{
runCtrl();
}
}
private void runShift()
{
start = DateTime.Now;
while (delay >= delay_now)
{
stop = DateTime.Now;
ts = (stop - start);
delay_now = (long)ts.TotalMilliseconds;
if (!first_press)
{
keybd_event(key, 0, KEYEVENTF_EXTENDEDKEY, 0);
first_press = true;
}
}
keybd_event(VK_LSHIFT, 0, KEYEVENTF_KEYUP, 0);
keybd_event(VK_RSHIFT, 0x45, KEYEVENTF_KEYUP, 0);
}
private void runCtrl()
{
start = DateTime.Now;
while (delay >= delay_now)
{
stop = DateTime.Now;
ts = (stop - start);
delay_now = (long)ts.TotalMilliseconds;
if (!first_press)
{
keybd_event(VK_LCONTROL, 0x9d, 0, 0);
first_press = true;
}
}
keybd_event(VK_LCONTROL, 0x9d, KEYEVENTF_KEYUP, 0);
}
private void runOtherKeys()
{
start = DateTime.Now;
while (delay >= delay_now)
{
stop = DateTime.Now;
ts = (stop - start);
delay_now = (long)ts.TotalMilliseconds;
if (first_press)
{
cooldown = getCooldown();
if (cooldown >= cooldown_time)
{
lastCooldown = DateTime.Now;
cooldown_time = 33;
keybd_event(key, 0x45, 0, 0);
keybd_event(key, 0x45, KEYEVENTF_KEYUP, 0);
}
}
else
{
lastCooldown = DateTime.Now;
keybd_event(key, 0x45, 0, 0);
keybd_event(key, 0x45, KEYEVENTF_KEYUP, 0);
first_press = true;
}
}
keybd_event(key, 0x45, KEYEVENTF_KEYUP, 0);
}
private long getCooldown()
{
DateTime cooldown_stop = DateTime.Now;
TimeSpan cooldown_timespan = (cooldown_stop - lastCooldown);
return (long)cooldown_timespan.TotalMilliseconds;
}
}
And to simulate mouse input i have thise code here:
public void Start()
{
Task.Run(() => runRecordMouse());
}
private void runRecordMouse()
{
DateTime start = DateTime.Now;
DateTime stop;
TimeSpan ts;
long time;
int count = 0;
int max = x_arr.Length;
long delay = delay_arr_mouse[count];
while (count < max)
{
stop = DateTime.Now;
ts = (stop - start);
time = (long)ts.TotalMilliseconds;
if (delay <= time)
{
performMouseEvent(count);
count++;
if (count != max) delay = delay_arr_mouse[count];
start = DateTime.Now;
}
}
}
private void performMouseEvent(int pos)
{
mouse_button = mouse_click_arr[pos];
x = x_arr[pos];
y = y_arr[pos];
if (mouse_button_pre != mouse_button && mouse_button_pre == 1)
{
mouse_event(MOUSEEVENTF_LEFTUP, x, y, 0, 0);
}
if (mouse_button_pre != mouse_button && mouse_button_pre == 2) mouse_event(MOUSEEVENTF_RIGHTUP, x, y, 0, 0);
switch (mouse_button)
{
case 0:
SetCursorPos(x, y); //move
break;
case 1:
if (mouse_button_pre == mouse_button)
{
Drag(x_arr[pos - 1], y_arr[pos - 1], x, y); //left Click drag
}
else
{
mouse_event(MOUSEEVENTF_LEFTDOWN, x, y, 0, 0); //left Click
}
break;
case 2:
mouse_event(MOUSEEVENTF_RIGHTDOWN, x, y, 0, 0); //right Click
break;
}
mouse_button_pre = mouse_button;
}
private static void Drag(int xStart, int yStart, int x, int y)
{
x = x - xStart;
y = y - yStart;
SetCursorPos(xStart, yStart);
mouse_event(MOUSEEVENTF_MOVE, x, y, 0, 0);
}
It's written in C# .NET Framework.
MY PC: CPU: AMD Ryzen 5 3600 RAM: 32 GB GPU: AMD Radeon RX 5700
Upvotes: 0
Views: 311
Reputation: 29
I just added
Thread.Sleep(1);
to all while loops and now the programm only takes about 0.5% cpu usage.
Upvotes: 1