Reputation: 35982
glPushAttrib(GL_POINT_BIT | GL_CURRENT_BIT); // LINE ONE
glColor3f( 1.0f, 0.0f, 0.0f );
glPushMatrix();
glTranslatef(50.0f, 100.0f, 200.0f);
// GLUquadric* pQuadric; // quadric for sphere display
gluSphere(pQuadric, 2.0, 10, 10);
glPopMatrix();
glPopAttrib();
I need to make sure that after the drawing the attribute stack is restored. What should I do in the line one? It seems that 'GL_POINT_BIT' has no usage here. Is that correct?
http://www.opengl.org/sdk/docs/man/xhtml/glPushAttrib.xml
GL_POINT_BIT GL_POINT_SMOOTH flag/Point size
Upvotes: 1
Views: 675
Reputation: 7397
Your code does not contains any line\point state changes.. Hence there's no need to push anything, except for transformation matrix and maybe current color (glPushAttrib(GL_CURRENT_BIT)).
You can read more about glPushAttrib on the following page from OpenGL docs: http://www.opengl.org/sdk/docs/man/xhtml/glPushAttrib.xml
Upvotes: 3