Reputation: 61
I'm trying to import a blender file into Unity, and it looks right. But the scaling of the object in unity is weird. In blender I set it to (1, 1, 1), but Unity imports it as (50, 26, 13). This wouldn't be a problem, if this scaling wouldn't lead to some weird deformities when I rotate the part with a JointHinge. I tried exporting the blender model as fbx or just importing it as a blender file into unity. I also tried different fbx export settings, which didn't help. Anyone encountered this before?
Blender version of the model:
Unity version of the model:
(Scaling 50, 26, 13 but looks the same)
Upvotes: 0
Views: 720
Reputation: 4073
Have a look at the Import Settings. Select the .blend file in Unity-Explorer and look in the Inspector. Maybe some setting is wrong.
Also try to apply the scaling in blender. [CTRL]+[A] -> [Scale] on windows. However, you screenshot looks like it's already (1,1,1) in Blender.
Upvotes: 0