Reputation:
I'm working on a discord project and in that project i need to record a user voice, i'm following this document.
so far this is what i wrote:
const fs = require('fs');
const Discord = require('discord.js');
const client = new Discord.Client();
client.once('ready', () => {
console.log('Ready!');
});
client.on('message', async message => {
if (message.content === 'a' && message.member.voice.channel) {
const connection = await message.member.voice.channel.join();
const audio = connection.receiver.createStream('user_id?', { mode: 'pcm' });
audio.pipe(fs.createWriteStream('user_audio'));
}
});
client.login('token');
but the problem is that always the user_audio file is empty!
Upvotes: 2
Views: 4564
Reputation:
This is a bug in discord.js, to solve this problem we need to play an audio...
const fs = require('fs');
const Discord = require('discord.js');
const client = new Discord.Client();
const { Readable } = require('stream');
const SILENCE_FRAME = Buffer.from([0xF8, 0xFF, 0xFE]);
class Silence extends Readable {
_read() {
this.push(SILENCE_FRAME);
this.destroy();
}
}
client.once('ready', () => {
console.log('Ready!');
});
client.on('message', async message => {
if (message.content === 's' && message.member.voice.channel) {
const connection = await message.member.voice.channel.join();
const audio = connection.receiver.createStream(message, { mode: 'pcm', end: 'manual' });
audio.pipe(fs.createWriteStream('user_audio'));
connection.play(new Silence(), { type: 'opus' });
console.log(message.member.user.id);
}
});
client.login('token');
Upvotes: 4