Reputation: 69
This is how my roulette wheel look like at the moement. im trying to make the color instead of rainbow into black and white repetitively.
https://i.sstatic.net/rOP3V.png
this is the code:
var options = ["3x Candy", "1x Candy", "1x candy[![enter image description here][1]][1]", "1x Candy", "2x Candy", "3x Candy", "5xCandy", "2x Candy", "5x Candy",];
var startAngle = 0;
var arc = Math.PI / (options.length / 2);
var spinTimeout = null;
var spinArcStart = 10;
var spinTime = 0;
var spinTimeTotal = 0;
var ctx;
document.getElementById("spin").addEventListener("click", spin);
function byte2Hex(n) {
var nybHexString = "0123456789ABCDEF";
return String(nybHexString.substr((n >> 4) & 0x0F,1)) + nybHexString.substr(n & 0x0F,1);
}
function RGB2Color(r,g,b) {
return '#' + byte2Hex(r) + byte2Hex(g) + byte2Hex(b);
}
function getColor(item, maxitem) {
var phase = 0;
var center = 128;
var width = 127;
var frequency = Math.PI*2/maxitem;
red = Math.sin(frequency*item+2+phase) * width + center;
green = Math.sin(frequency*item+0+phase) * width + center;
blue = Math.sin(frequency*item+4+phase) * width + center;
return RGB2Color(red,green,blue);
}
function drawRouletteWheel() {
var canvas = document.getElementById("canvas");
if (canvas.getContext) {
var outsideRadius = 240;
var textRadius = 180;
var insideRadius = 0;
ctx = canvas.getContext("2d");
ctx.clearRect(0,0,500,500);
//ctx.strokeStyle = "black";
//ctx.lineWidth = 2;
ctx.font = '15px Quicksand, sans-serif';
for(var i = 0; i < options.length; i++) {
var angle = startAngle + i * arc;
//ctx.fillStyle = colors[i];
ctx.fillStyle = getColor(i, options.length);
ctx.beginPath();
ctx.arc(250, 250, outsideRadius, angle, angle + arc, false);
ctx.arc(250, 250, insideRadius, angle + arc, angle, true);
//ctx.stroke();
ctx.fill();
ctx.save();
//ctx.shadowOffsetX = -1;
//ctx.shadowOffsetY = -1;
//ctx.shadowBlur = 0;
//ctx.shadowColor = "rgb(220,220,220)";
ctx.fillStyle = "black";
ctx.translate(250 + Math.cos(angle + arc / 2) * textRadius,
250 + Math.sin(angle + arc / 2) * textRadius);
ctx.rotate(angle + arc / 2 + Math.PI / 2);
var text = options[i];
ctx.fillText(text, -ctx.measureText(text).width / 2, 0);
ctx.restore();
}
//Arrow
ctx.fillStyle = "black";
ctx.beginPath();
ctx.moveTo(250 - 4, 250 - (outsideRadius + 5));
ctx.lineTo(250 + 4, 250 - (outsideRadius + 5));
ctx.lineTo(250 + 4, 250 - (outsideRadius - 5));
ctx.lineTo(250 + 9, 250 - (outsideRadius - 5));
ctx.lineTo(250 + 0, 250 - (outsideRadius - 13));
ctx.lineTo(250 - 9, 250 - (outsideRadius - 5));
ctx.lineTo(250 - 4, 250 - (outsideRadius - 5));
ctx.lineTo(250 - 4, 250 - (outsideRadius + 5));
ctx.fill();
}
}
function spin() {
spinAngleStart = Math.random() * 10 + 10;
spinTime = 0;
spinTimeTotal = Math.random() * 3 + 4 * 1000;
rotateWheel();
}
function rotateWheel() {
spinTime += 30;
if(spinTime >= spinTimeTotal) {
stopRotateWheel();
return;
}
var spinAngle = spinAngleStart - easeOut(spinTime, 0, spinAngleStart, spinTimeTotal);
startAngle += (spinAngle * Math.PI / 180);
drawRouletteWheel();
spinTimeout = setTimeout('rotateWheel()', 30);
}
function stopRotateWheel() {
clearTimeout(spinTimeout);
var degrees = startAngle * 180 / Math.PI + 90;
var arcd = arc * 180 / Math.PI;
var index = Math.floor((360 - degrees % 360) / arcd);
ctx.save();
ctx.font = '30px Quicksand, sans-serif';
var text = options[index]
ctx.fillText(text, 250 - ctx.measureText(text).width / 2, 250 + 10);
ctx.restore();
}
function easeOut(t, b, c, d) {
var ts = (t/=d)*t;
var tc = ts*t;
return b+c*(tc + -3*ts + 3*t);
}
drawRouletteWheel();
ps: i dont write this codes i got it from google and only edited them a little
im really sorry if this problem seems really vague. Thank you in advance
Upvotes: 0
Views: 241
Reputation: 442
You can change the colors by modifying value of ctx.fillStyle
.
for(var i = 0; i < options.length; i++) {
var angle = startAngle + i * arc;
// Below's value shows the color of plate.
// Modify the color value as you want
ctx.fillStyle = i % 2 === 1 ? '#eee' : '#000';
...
// And the fillStyle comes next shows the font color.
// Modify the color value as you want.
ctx.fillStyle = i % 2 === 1 ? '#000' : '#fff';
...
}
Then modify the options
Array to be even length to eliminate the situation of appearing same color twice in roulette.
Upvotes: 1