Reputation: 15
I have a problem with dragging the rectangles and also with selecting them.
I have to draw multiple rectangles (with the left mouse button), then select one of them and drag it all around the window (with the right mouse button). But when I select it, it doesn't move.
The problem with the selection - when I try to select them in descending order (of the way a draw them) they are selected all.
Here is my code:
POINT LeftButtonDown;
POINT ptCurrent;
POINT ptClicked;
vector<CRect> vRect;
bool isRubberBand = false;
bool IsClicked(CRect r, int x, int y);
void select(HWND hWnd, CRect r);
void deselect(HWND hWnd, CRect r);
void DrawRubberBand(HWND hWnd);
void MoveFromTo(HDC hdc, CRect rectSelected, POINTS anchor, POINTS now);
LRESULT CALLBACK WndProc(HWND hWnd, UINT message, WPARAM wParam, LPARAM lParam)
{
CRect add;
CRect rectSelected;
HDC hdc;
static POINTS anchor;
switch (message)
{
case WM_COMMAND:
{
int wmId = LOWORD(wParam);
// Parse the menu selections:
switch (wmId)
{
case IDM_ABOUT:
DialogBox(hInst, MAKEINTRESOURCE(IDD_ABOUTBOX), hWnd, About);
break;
case IDM_EXIT:
DestroyWindow(hWnd);
break;
default:
return DefWindowProc(hWnd, message, wParam, lParam);
}
}
break;
case WM_PAINT:
{
PAINTSTRUCT ps;
HDC hdc = BeginPaint(hWnd, &ps);
// TODO: Add any drawing code that uses hdc here...
for (auto& rc : vRect)
{
Rectangle(hdc,
rc.left,
rc.top,
rc.right,
rc.bottom
);
}
EndPaint(hWnd, &ps);
}
break;
case WM_LBUTTONDOWN:
{
LeftButtonDown.x = LOWORD(lParam); //Start point
LeftButtonDown.y = HIWORD(lParam);
isRubberBand = true;
ptCurrent.x = LOWORD(lParam); //current point
ptCurrent.y = HIWORD(lParam);
DrawRubberBand(hWnd); //draw the rect
}
break;
case WM_LBUTTONUP: // adding to a vector
{
if (!isRubberBand)
{
return 0;
}
isRubberBand = false;
//InvalidateRect(hWnd, NULL, TRUE);
add.SetRect(LeftButtonDown.x, LeftButtonDown.y, ptCurrent.x, ptCurrent.y); //setting the coords of the rect
vRect.push_back(add); //add the rect
UpdateWindow(hWnd);
}
break;
case WM_MOUSEMOVE:
if (wParam & MK_LBUTTON) //drawing the rectangle
{
hdc = GetDC(hWnd);
if (!isRubberBand)
{
break;
}
DrawRubberBand(hWnd);
ptCurrent.x = LOWORD(lParam);
ptCurrent.y = HIWORD(lParam);
DrawRubberBand(hWnd);
}
if (wParam & MK_RBUTTON) //dragging the rectangle
{
hdc = GetDC(hWnd);
POINTS now = MAKEPOINTS(lParam);
SetROP2(hdc, R2_NOTXORPEN);
MoveFromTo(hdc,rectSelected,anchor,now);
InvalidateRect(hWnd, NULL, TRUE);
anchor = MAKEPOINTS(lParam);
ReleaseDC(hWnd, hdc);
}
break;
case WM_RBUTTONDOWN:
{
int x{ LOWORD(lParam) }, y{ HIWORD(lParam) };
for (auto& rc : vRect)
{
if (IsClicked(rc, x, y))
{
select(hWnd, rc);
rectSelected= rc;
anchor = MAKEPOINTS(lParam);
break;
}
else {
deselect(hWnd, rc);
}
}
//select-deselect
}
break;
case WM_RBUTTONUP:
break;
case WM_DESTROY:
PostQuitMessage(0);
break;
default:
return DefWindowProc(hWnd, message, wParam, lParam);
}
return 0;
}
bool IsClicked(CRect r, int x, int y)
{
POINT pt{ x, y };
return (bool)PtInRect(&r, pt);
}
void select(HWND hWnd, CRect r) {
HDC hdc = GetDC(hWnd);
HPEN selectPen = CreatePen(PS_DOT, 0, RGB(255, 0, 0));
SelectObject(hdc, selectPen);
Rectangle(hdc, r.left, r.top, r.right, r.bottom);
DeleteObject(selectPen);
}
void deselect(HWND hWnd, CRect r) {
HDC hdc = GetDC(hWnd);
Rectangle(hdc, r.left, r.top, r.right, r.bottom);
}
void DrawRubberBand(HWND hWnd) {
HDC hdc = GetDC(hWnd);
SetROP2(hdc, R2_NOT);
SelectObject(hdc, GetStockObject(NULL_BRUSH));
Rectangle(hdc,
LeftButtonDown.x,
LeftButtonDown.y,
ptCurrent.x,
ptCurrent.y
);
ReleaseDC(hWnd, hdc);
}
void MoveFromTo(HDC hdc, CRect rectSelected, POINTS anchor, POINTS now)
{
Rectangle(hdc, rectSelected.left, rectSelected.top, rectSelected.right, rectSelected.bottom);
rectSelected.left = rectSelected.left + now.x - anchor.x; //x
rectSelected.top = rectSelected.top + now.y - anchor.y; //y
rectSelected.right = rectSelected.right + now.x - anchor.x; //x
rectSelected.bottom = rectSelected.bottom + now.y - anchor.y; //y
Rectangle(hdc, rectSelected.left, rectSelected.top, rectSelected.right, rectSelected.bottom);
}
Upvotes: 0
Views: 504
Reputation: 3890
The reason why all rectangles are selected in descending order is that the selected rectangle is found in WM_RBUTTONDOWN
and the loop is breaked, resulting in the subsequent deselection of the rectangle is not performed.
There are several reasons why the rectangle cannot be dragged:
The MoveFromTo
function should pass the reference of rectSelected
, otherwise the coordinates of the modified rectangle in the function cannot be applied to the actual rectangle.
You need to find the rectangle before dragging, delete it from vRect
, and then add the dragged rectangle to vRect
, so as to ensure that the coordinates of the rectangle are updated every time in WM_PAINT
.
Here is the code :
POINT LeftButtonDown;
POINT ptCurrent;
POINT ptClicked;
vector<CRect> vRect;
bool isRubberBand = false;
bool IsClicked(CRect r, int x, int y);
void select(HWND hWnd, CRect r);
void deselect(HWND hWnd, CRect r);
void DrawRubberBand(HWND hWnd);
void MoveFromTo(HDC hdc, CRect &rectSelected, POINTS anchor, POINTS now);
LRESULT CALLBACK WndProc(HWND hWnd, UINT message, WPARAM wParam, LPARAM lParam)
{
CRect add;
static CRect rectSelected;
TCHAR s[100] = L"";
HDC hdc;
static POINTS anchor;
switch (message)
{
case WM_COMMAND:
{
int wmId = LOWORD(wParam);
// Parse the menu selections:
switch (wmId)
{
default:
return DefWindowProc(hWnd, message, wParam, lParam);
}
}
break;
case WM_PAINT:
{
PAINTSTRUCT ps;
HDC hdc = BeginPaint(hWnd, &ps);
// TODO: Add any drawing code that uses hdc here...
for (auto& rc : vRect)
{
Rectangle(hdc,
rc.left,
rc.top,
rc.right,
rc.bottom
);
}
EndPaint(hWnd, &ps);
}
break;
case WM_LBUTTONDOWN:
{
LeftButtonDown.x = LOWORD(lParam); //Start point
LeftButtonDown.y = HIWORD(lParam);
isRubberBand = true;
ptCurrent.x = LOWORD(lParam); //current point
ptCurrent.y = HIWORD(lParam);
DrawRubberBand(hWnd); //draw the rect
}
break;
case WM_LBUTTONUP: // adding to a vector
{
if (!isRubberBand)
{
return 0;
}
isRubberBand = false;
//InvalidateRect(hWnd, NULL, TRUE);
add.SetRect(LeftButtonDown.x, LeftButtonDown.y, ptCurrent.x, ptCurrent.y); //setting the coords of the rect
vRect.push_back(add); //add the rect
UpdateWindow(hWnd);
}
break;
case WM_MOUSEMOVE:
if (wParam & MK_LBUTTON) //drawing the rectangle
{
hdc = GetDC(hWnd);
if (!isRubberBand)
{
break;
}
DrawRubberBand(hWnd);
ptCurrent.x = LOWORD(lParam);
ptCurrent.y = HIWORD(lParam);
DrawRubberBand(hWnd);
}
if (wParam & MK_RBUTTON) //dragging the rectangle
{
hdc = GetDC(hWnd);
POINTS now = MAKEPOINTS(lParam);
if (PtInRect(&rectSelected, POINT{ now.x,now.y }))
{
SetROP2(hdc, R2_NOTXORPEN);
MoveFromTo(hdc, rectSelected, anchor, now);
InvalidateRect(hWnd, NULL, TRUE);
anchor = MAKEPOINTS(lParam);
}
ReleaseDC(hWnd, hdc);
}
break;
case WM_RBUTTONDOWN:
{
bool isFind = false;
int x{ LOWORD(lParam) }, y{ HIWORD(lParam) };
for (auto& rc : vRect)
{
if (!isFind && IsClicked(rc, x, y))
{
select(hWnd, rc);
rectSelected = rc;
anchor = MAKEPOINTS(lParam);
isFind = TRUE;
}
else {
deselect(hWnd, rc);
}
}
//select-deselect
}
break;
case WM_RBUTTONUP:
break;
case WM_DESTROY:
PostQuitMessage(0);
break;
default:
return DefWindowProc(hWnd, message, wParam, lParam);
}
return 0;
}
bool IsClicked(CRect r, int x, int y)
{
POINT pt{ x, y };
return (bool)PtInRect(&r, pt);
}
void select(HWND hWnd, CRect r) {
HDC hdc = GetDC(hWnd);
HPEN selectPen = CreatePen(PS_DOT, 0, RGB(255, 0, 0));
SelectObject(hdc, selectPen);
Rectangle(hdc, r.left, r.top, r.right, r.bottom);
DeleteObject(selectPen);
}
void deselect(HWND hWnd, CRect r) {
HDC hdc = GetDC(hWnd);
Rectangle(hdc, r.left, r.top, r.right, r.bottom);
}
void DrawRubberBand(HWND hWnd) {
HDC hdc = GetDC(hWnd);
SetROP2(hdc, R2_NOT);
SelectObject(hdc, GetStockObject(NULL_BRUSH));
Rectangle(hdc,
LeftButtonDown.x,
LeftButtonDown.y,
ptCurrent.x,
ptCurrent.y
);
ReleaseDC(hWnd, hdc);
}
void MoveFromTo(HDC hdc, CRect &rectSelected, POINTS anchor, POINTS now)
{
Rectangle(hdc, rectSelected.left, rectSelected.top, rectSelected.right, rectSelected.bottom);
for (auto it = vRect.begin();it != vRect.end();it++)
{
if (*it == rectSelected)
{
vRect.erase(it);
break;
}
}
rectSelected.left = rectSelected.left + now.x - anchor.x; //x
rectSelected.top = rectSelected.top + now.y - anchor.y; //y
rectSelected.right = rectSelected.right + now.x - anchor.x; //x
rectSelected.bottom = rectSelected.bottom + now.y - anchor.y; //y
Rectangle(hdc, rectSelected.left, rectSelected.top, rectSelected.right, rectSelected.bottom);
vRect.push_back(rectSelected);
}
It works for me:
Upvotes: 2