Reputation: 21364
function Gadget(name, color)
{
this.name = name;
this.color = color;
}
Gadget.prototype.rating = 3
var newtoy = new Gadget("webcam", "black")
newtoy.constructor.prototype.constructor.prototype.constructor.prototype
It always returns the object with rating = 3.
But if I do the following:
newtoy.__proto__.__proto__.__proto__
The chain ends up returning null
.
Also in Internet Explorer how would I check the null if there is not a __proto__
property?
Upvotes: 182
Views: 58599
Reputation: 169563
constructor
is a pre-defined [[DontEnum]] property of the object pointed to by the prototype
property of a function object and will initially point to the function object itself.
__proto__
is equivalent to the internal [[Prototype]] property of an object, ie its actual prototype.
When you create an object with the new
operator, its internal [[Prototype]] property will be set to the object pointed to by the constructor function's prototype
property.
This means that .constructor
will evaluate to .__proto__.constructor
, ie the constructor function used to create the object, and as we have learned, the protoype
property of this function was used to set the object's [[Prototype]].
It follows that .constructor.prototype.constructor
is identical to .constructor
(as long as these properties haven't been overwritten); see here for a more detailed explanation.
If __proto__
is available, you can walk the actual prototype chain of the object. There's no way to do this in plain ECMAScript3 because JavaScript wasn't designed for deep inheritance hierarchies.
Upvotes: 70
Reputation: 148524
I really don't know why people didn't correct you about where the actual problem in your understanding.
This would make a lot easier for you to spot the problem
So let's see what's going on :
var newtoy = new Gadget("webcam", "black")
newtoy
.constructor //newtoy's constructor function is Gadget( the function itself)
.prototype // the function has a prototype property.( all functions has)
.constructor // constructor here is a **property** (why ? becuase you just did `prototype.constructor`... see the dot ? ) ! it is not(!) the constructor function !!! this is where your mess begins. it points back to the constructor function itself ( newtoy function)
.prototype // so again we are at line 3 of this code snippet
.constructor //same as line 4 ...
.prototype
rating = 3
Great , so now let's look at this __proto__
Before that , please remember 2 things regarding __proto__
:
When you create an object with the new
operator, its internal [[Prototype]]
/proto__
property will be set to the prototype
property(1) of its constructor function
or "creator" if you like .
Hard coded within JS — : Object.prototype.__proto__
is null
.
Let's refer to these 2 points as "bill
"
newtoy
.__proto__ // When `newtoy` was created , Js put __proto__'s value equal to the value of the cunstructor's prototype value. which is `Gadget.prototype`.
.__proto__ // Ok so now our starting point is `Gadget.prototype`. so regarding "bill" who is the constructor function now? watch out !! it's a simple object ! a regular object ! prototype is a regular object!! so who is the constructor function of that object ? Right , it's the `function Object(){...}`. Ok .( continuing "bill" ) does it has a `prototype` property ? sure. all function has. it's `Object.prototype`. just remember that when Gadget.prototype was created , it's internal `__proto__` was refered to `Object.prototype` becuase as "bill" says :"..will be set to the `prototype` property of its `constructor function`"
.__proto__ // Ok so now our satrting point is `Object.prototype`. STOP. read bullet 2.Object.prototype.__proto__ is null by definition. when Object.prototype ( as an object) was created , they SET THE __PROTO__ AS NULL HARDCODED
Better?
Upvotes: 7
Reputation: 121
We can put it really simply:
Prototype
is used during object creation to set up the initial prototype.
__proto__
is used for ongoing inheritance after object creation.
Upvotes: 0
Reputation: 15809
A constructor on any type (Object, String, Array, etc) is initially connected with the Function Object
that creates them. Once the object types value/objects are created, only then are they assigned their own prototypes, which is a unique property and object the Functions constructor creates when each value is created. But the prototyopes of all objects/types (Object, String, Array, etc) in JavaScript starting out are all Function.prototype
. They all derive from functions and their constructors needed to create instances of objects and primitive values in memory! It is not till their values get created by their function constructors that they get assigned their own unique prototypes, both the "prototyoe" property and the Object prototype they inherit from.
This is what 99% of online web pages on the Internet do not tell you!
For example, the Number
(or String Array, Boolean, etc.) type always has a constructor, or Number.constructor
, which derives from the Function Object
assigned to the "Number" type. This is why "Number" is called an "Constructor". So, its prototype is Function.prototype
when you check. Once its function or constructor has built a true Number
primitive or type, its assigned its own unique prototype of Number.prototype
. Let's prove that below!
Here is a simpler explanation. Below is how most objects in JavaScript inherit starting with null down to the object type:
String < Function < Object < null
Array < Function < Object < null
Object < Function < Object < null
Function < Function < Object < null
Here is proof!
Below I am just asking for the prototype found for each object. Note: Object.prototype.toString.call()
just tells us the string name of the prototype:
Object.prototype.toString.call(String);// [object Function]
Object.prototype.toString.call(Array);// [object Function]
Object.prototype.toString.call(Object);// [object Function]
Object.prototype.toString.call(Function);// [object Function]
Object.prototype.toString.call(String.__proto__);// [object Function]
Object.prototype.toString.call(Array.__proto__);// [object Function]
Object.prototype.toString.call(Object.__proto__);// [object Function]
Object.prototype.toString.call(Function.__proto__);// [object Function]
Object.prototype.toString.call(String.__proto__.__proto__);// [object Object]
Object.prototype.toString.call(Array.__proto__.__proto__);// [object Object]
Object.prototype.toString.call(Object.__proto__.__proto__);// [object Object]
Object.prototype.toString.call(Function.__proto__.__proto__);// [object Object]
Object.prototype.toString.call(String.__proto__.__proto__.__proto__);// [object Null]
Object.prototype.toString.call(Array.__proto__.__proto__.__proto__);// [object Null]
Object.prototype.toString.call(Object.__proto__.__proto__.__proto__);// [object Null]
Object.prototype.toString.call(Function.__proto__.__proto__.__proto__);// [object Null]
Please note that the string "[object Function]" is saying that the "prototype" or parent object for the type was "Function.prototype". So it a representation of the underlying prototype parent objects assigned at each level. Now let's explain this in more depth...
A prototype in JavaScript is a word that means the following:
Object.prototype.myproperty = "Hello World";
Object.prototype.myobjectproperties = {text1: "Hello", text2: "World"};
"prototype" the property is expressed in combination with the Child Object name as "MyObjectType.prototype". This new name is now both a identifier for the parent prototype and also a tool to change it. But it is NOT a reference to the actual prototype object! (That is done below using __proto__). It is assigned to all new objects when created of that type. It is first assigned to the function constructor that built the object, then passed to the object the function constructor creates.
"__proto__" is a reference to the actual prototype object assigned to the child. Its also a property but its a reference. So its used to go up the tree of prototypes objects inherited by a child object and access them and their properties. This example below goes up the tree from an object literal created and ends at the top with "null":
alert({}.__proto__.__proto__);// null
So, in JavaScript inheritance, everything starts with a Function type! Why is that? Its because you cannot create any of the object "types" (Object, Array, Function, String, etc.) without a Function. And when you do, they still get constructed from a "constructor" called somewhere in a function. A Function and its constructor is what not only creates new objects from types, but also assigns the "prototype" property, the "__proto__" property, and the actual tree of inherited prototypes or objects the child object will use.
There are two states of objects in JavaScript, the "types" and the actual instantiated Objects. That is why "Object" is not the same as a created Object as "const x = {}". And that is why the "type" starts out with a different inheritance or prototypes from its final one.
Check this out!
// The Array type has a prototype of "Function.prototype"
alert(Object.prototype.toString.call(Array));// [object Function]
// But an instance of an Array object has a NEW prototype of "Array.prototype" that the function prototype's constructor created for the object!
const myarray = [];
alert(Object.prototype.toString.call(myarray));// [object Array]
So what happened?
It turns out the FUNCTION CONSTRUCTOR creates and assigns the final prototype
when the object is created. But that custom prototype can be modified both before and after the array object is created with many more properties, objects, etc. So the final assigned prototype is set by the constructor of the Function object which as shown above was the Array types initial prototype.
So realize, the Function.prototype
is the primary prototype of all Object types in JavaScript! It lies underneath all objects, but is a tool to creating the final instantiated object that is assigned its own prototype when created. Note that the "Array.prototype" has a parent prototype of Object.prototype
who has a parent of "null". So the Object.prototype
remains the top parent inherited by all these objects. But in the creation of them the constructor changes the immediate parent of all child objects when new objects get created.
Note that the Function.prototype
gets many of its features from its own Object.prototype it too inherits. The prototype it builds for your created objects are also made from this parent prototype. So in the end. the Object.prototype
provides the goodies needed for Function types and all types to get created and manage the prototype assigned to them. Just remember Function like Object is a special pre-built type with special tools and features needed to create all types of objects!
Last test....lets see how prototype works for CUSTOM OBJECTS we create. The example below proves that the function constructor (part of the Function.prototype) assigns the "prototype" property to the created objects BUT can be customized with various properties and methods before or after being assigned to the objects prototype of MyCustomObject.prototype
. This shows that the final prototype of your object need not be a static copy of the Object.prototype
's inherited properties, but can be something you create that is entirely new!
let newPet;
function Pet() {
this.fourlegs = true;
}
var Cat = {
type : "cat"
}
var Dog = {
type : "dog"
}
// We can see the prototype our constructor created for us
// and modify it as we like! Here we assigned it to an object
// which only means the prototype will merge "Cat" object's
// properties into the Pet.prototype.
Pet.prototype = Cat;
newPet = new Pet();
alert(newPet.type);// cat - inherited the Cat Object's properties in the prototype
Pet.prototype = Dog;
newPet = new Pet();
alert(newPet.type);// dog - inherited the Dog Object's properties in the prototype
alert(newPet.fourlegs);// true - this shows, even though you replace prototype, it ADDs the new types but does NOT erase the existing object properties! This must mean "prototype" is dynamically additive and rebuilt until the final "Pet" prototype is complete.
// Now change the "Pet.prototype" so all new objects have a new property.
Pet.prototype.furcolor = "white";
newPet = new Pet();
alert(newPet.furcolor);// "white"
// So you can see the "Pet.prototype" is dynamic, something you can tell the function constructor to modify!
Upvotes: -1
Reputation: 1399
Short answer: __proto__
is a reference to the prototype
property of the constructor that created the object.
A JavaScript object is a built-in type for a collection of zero or more properties. Properties are containers that hold other objects, primitive values, or functions.
Functions are regular objects (which implement [[Call]]
in ECMA-262 terms) with the additional capability of being callable but play another role in JavaScript: they become constructors (factories for objects) if invoked via the new
operator. Constructors are thus a rough analog to classes in other languages.
Every JavaScript function is actually an instance of the Function
built-in function object that has a special property named prototype
used to implement prototype-based inheritance and shared properties. Every object created by a constructor function has an implicit reference (called the prototype or __proto__
) to the value of its constructor prototype
.
The constructor prototype
is a sort of blueprint for building objects since every object created by the constructor inherits a reference to its prototype
.
An object specifies its prototype via the internal property [[Prototype]]
or __proto__
. The prototype relationship between two objects is about inheritance: every object can have another object as its prototype. The prototype may be the null
value.
The chain of objects connected by the __proto__
property is called the prototype chain. When a reference is made to a property in an object, that reference is to the property encountered in the first object in the prototype chain that contains a property of that name. The prototype chain behaves as if it were a single object.
Whenever you try to access a property in an object, JavaScript starts the search for it in that object and continues with its prototype, the prototype's prototype and so on until the property is encountered or if __proto__
holds the value null
.
This type of inheritance using the prototype chain is often called delegation to avoid confusion with other languages using the class chain.
Almost all objects are instances of Object
, because Object.prototype
is last in their prototype chain. But Object.prototype
is not an instance of Object
because Object.prototype.__proto__
holds the value null
.
You can also create an object with a null
prototype like this:
var dict = Object.create(null);
Such an object is a better map (dictionary) than a literal object, which is why this pattern is sometimes called the dict pattern (dict for dictionary).
Note: literal objects created using {}
are instances of Object
since ({}).__proto__
is a reference to Object.prototype
.
Upvotes: 3
Reputation: 881
If all those figures were overwhelming, let's take a look what the properties mean.
STH.prototype
When creating a new function, there is an empty object being created in parallel and linked to the function with [[Prototype]]
chain. To access this object, we use prototype
property of the function.
function Gadget() {}
// in background, new object has been created
// we can access it with Gadget.prototype
// it looks somewhat like {constructor: Gadget}
Bear in mind that prototype
property is only available for functions.
The prototype object mentioned above has no properties except for one - constructor
. This property represents a function that created the prototype object.
var toy = new Gadget();
When creating Gadget
function, we created an object like {constructor: Gadget}
as well - that is nothing like Gadget.prototype
. As constructor
refers to a function that created an object prototype, toy.constructor
represents Gadget
function. We write toy.constructor.prototype
and we are getting {constructor: Gadget}
again.
Therefore, there's a vicious circle: you can use toy.constructor.prototype.constructor.prototype.constructor.prototype.constructor.prototype.constructor.prototype.constructor.prototype.constructor.prototype.constructor.prototype
and it always will be Gadget.prototype
.
toy
.constructor // Gadget
.prototype // {constructor: Gadget}
.constructor // Gadget
.prototype // {constructor: Gadget}
// ...
While prototype
is a property specific for functions, __proto__
is available for all objects as it lays in Object.prototype
. It refers to prototype of a function that can create an object.
[].__proto__ === Array.prototype
// true
({}).__proto === Object.prototype
// true
Here, toy.__proto__
is Gadget.prototype
. As Gadget.prototype
is an object ({}
) and objects are created with Object
function (see the example above), we get Object.prototype
. This is the higher object in JavaScript and its __proto__
can only indicate null
.
toy
.__proto__ // Gadget.prototype (object looking like {constructor: Gadget})
.__proto__ // Object.prototype (topmost object in JS)
.__proto__ // null - Object.prototype is the end of any chain
Upvotes: 1
Reputation: 3040
I've been trying to wrap my head around this recently and finally came up with this "map" that I think sheds full light over the matter
https://i.sstatic.net/KFzI3.png
I know I'm not the first one making this up but it was more interesting figuring it out that finding it :-). Anyway, after that I found e.g. this another diagram that I think says basicly the same:
The most surprising thing for me was discovering that Object.__proto__
points to Function.prototype
, instead of Object.prototype
, but I'm sure there's a good reason for that :-)
I paste the code mentioned in the image here as well for if anyone wants to test it. Note that some properties are added to the objects for making easy to know where we are after some jumps:
Object.O1='';
Object.prototype.Op1='';
Function.F1 = '';
Function.prototype.Fp1 = '';
Cat = function(){};
Cat.C1 = '';
Cat.prototype.Cp1 = '';
mycat = new Cat();
o = {};
// EDITED: using console.dir now instead of console.log
console.dir(mycat);
console.dir(o);
Upvotes: 222
Reputation: 1279
Every functions creates it's prototype. And when we create an object using that function constructor then the __proto__ property of my object will start pointing to the prototype of that function.
Upvotes: 2
Reputation: 1028
The Prototypal Inheritance in JavaScript is based on __proto__
property in a sense that each object is inheriting the contents of the object referenced by its __proto__
property.
The prototype
property is special only for Function
objects and only when using new
operator to call a Function
as constructor. In this case, the created object's __proto__
will be set to constructor's Function.prototype
.
This means that adding to Function.prototype
will automatically reflect on all objects whose __proto__
is referencing the Function.prototype
.
Replacing constructor's Function.prototype
with another object will not update __proto__
property for any of the already existing objects.
Note that __proto__
property should not be accessed directly, Object.getPrototypeOf(object) should be used instead.
To answer the first question, I've created a bespoke diagram of __proto__
and prototype
references, unfortunately stackoverflow does not allow me to add the image with "less than 10 reputation". Maybe some other time.
[Edit]
The figure uses [[Prototype]]
instead of __proto__
because that is how ECMAScript specification refers to internal objects. I hope you can figure everything out.
Here are some hints to help you understand the figure:
red = JavaScript Function constructor and its prototype
violet = JavaScript Object constructor and its prototype
green = user-created objects
(first created using Object constructor or object literal {},
second using user-defined constructor function)
blue = user-defined function and its prototype
(when you create a function, two objects are created in memory:
the function and its prototype)
Note that constructor
property does not exist in created objects, but is inherited from the prototype.
Upvotes: 32
Reputation: 13809
Object
is Eve, and Function
is Adam, Adam (Function
) uses his bone (Function.prototype
) to create Eve (Object
). Then who created Adam (Function
)? -- The Inventor of the JavaScript language :-).
According to utsaina's answer, I want to add more useful info.
The most surprising thing for me was discovering that
Object.__proto__
points toFunction.prototype
, instead ofObject.prototype
, but I'm sure there's a good reason for that :-)
It should NOT be. Object.__proto__
should NOT point to Object.prototype
. Instead, the instance of Object
o
, o.__proto__
should point to Object.prototype
.
(Forgive me for using the terms class
and instance
in JavaScript, but you know it :-)
I think the class Object
itself is an instance of Function
, that's why Object.__proto__ === Function.prototype
. Therefore: Object
is Eve, and Function
is Adam, Adam (Function
) uses his bone (Function.prototype
) to create Eve (Object
).
Furthermore, even the class Function
itself is an instance of Function
itself, that is Function.__proto__ === Function.prototype
, that's also why Function === Function.constructor
Further furthermore, the regular class Cat
is an instance of Function
, that is Cat.__proto__ === Function.prototype
.
The reason for the above is, when we create a class in JavaScript, actually, we are just creating a function, which should be an instance of Function
. Object
and Function
are just special, but they are still classes, while Cat
is a regular class.
As a matter of factor, in Google Chrome JavaScript engine, the following 4:
Function.prototype
Function.__proto__
Object.__proto__
Cat.__proto__
They are all ===
(absolutely equal) to the other 3, and their value is function Empty() {}
> Function.prototype
function Empty() {}
> Function.__proto__
function Empty() {}
> Object.__proto__
function Empty() {}
> Cat.__proto__
function Empty() {}
> Function.prototype === Function.__proto__
true
> Function.__proto__ === Object.__proto__
true
> Object.__proto__ === Cat.__proto__
true
OK. Then who creates the special function Empty() {}
(Function.prototype
)? Think about it :-)
Upvotes: 15