Reputation: 5345
I made a model in Blender, which I would like to import into Unity.
When importing into Blender, at full scale, the colours show up correctly :
However, I need to scale it down (the original model is very large). And when I do so, all the colours turn black. All of a sudden, once passed a seemingly arbitrary threshold :
I tried UV unwrapping in Blender, as well as fixing normals (inside and outside). But it doesn't fix this problem.
What could be the cause of this?
Upvotes: 1
Views: 258
Reputation: 393
Please try to use 0.1(default) for Scale Factor on Import Settings of the Model.
If it doesn't work, how about changing the shader into Standard/Color? Maybe the issue comes from the shader can't handle the tiny scale because of floating-point precision.
Upvotes: 1