Reputation: 183
I've got an issue where pygame is only rendering ablack screen with a strange glitchy green line on it.
I'm following a tutorial on RealPython.com and everything went smoothly with the first attempt. Once I did the second attempt this is what renders, which is clearly wrong.
#sidescrolling air-shooter
import pygame
#import pygame locals
from pygame.locals import(
K_UP,
K_DOWN,
K_LEFT,
K_RIGHT,
K_ESCAPE,
KEYDOWN,
QUIT,
)
#constants for screen width/height
SCREEN_WIDTH = 800
SCREEN_HEIGHT = 600
class Player(pygame.sprite.Sprite):
def __init__(self):
super(Player, self).__init__()
self.surf = pygame.Surface((75,25))
self.surf.fill((255, 255,255))
self.rect = self.surf.get_rect()
pygame.init()
#create screen
screen = pygame.display.set_mode((SCREEN_WIDTH, SCREEN_HEIGHT))
# Instantiate player
player = Player()
#keep the game running!
running = True
#loop time!
while running:
#look at all the events
for event in pygame.event.get():
#did the user hit a key?
if event.type == KEYDOWN:
#Was it escape? uh oh we gotta stop
if event.key == K_ESCAPE:
running = False
elif event.type ==QUIT:
running = False
#fill screen with white
screen.fill((255, 255, 255))
# Create a surface and pass in a tuple containing legth and width
surf = pygame.Surface((50, 50))
# Give the surface a color to separate it from the Background
surf.fill((0, 0, 0))
rect = surf.get_rect()
#This line says "Draw surf onto the screen at the center"
screen.blit(surf, (SCREEN_WIDTH/2, SCREEN_HEIGHT/2))
#Draw the player on the screen
screen.blit(player.surf, (SCREEN_WIDTH/2, SCREEN_HEIGHT/2))
pygame.display.flip()
pygame.quit()
I've even checked the source code for their project and it seems to match up.
Upvotes: 1
Views: 383
Reputation: 210878
It is a matter of Indentation. You need to draw the scene and update the display in the application loop instead of after the application loop:
#loop time!
while running:
#look at all the events
for event in pygame.event.get():
#did the user hit a key?
if event.type == KEYDOWN:
#Was it escape? uh oh we gotta stop
if event.key == K_ESCAPE:
running = False
elif event.type ==QUIT:
running = False
#-->| INDENTATION
#fill screen with white
screen.fill((255, 255, 255))
# Create a surface and pass in a tuple containing legth and width
surf = pygame.Surface((50, 50))
# Give the surface a color to separate it from the Background
surf.fill((0, 0, 0))
rect = surf.get_rect()
#This line says "Draw surf onto the screen at the center"
screen.blit(surf, (SCREEN_WIDTH/2, SCREEN_HEIGHT/2))
#Draw the player on the screen
screen.blit(player.surf, (SCREEN_WIDTH/2, SCREEN_HEIGHT/2))
pygame.display.flip()
pygame.quit()
Upvotes: 1