Reputation: 2946
I'm trying to hash a 3d coordinate to make a unique ID for an index to a map
my approach is currently
return hash(x + hash(y + hash(z)));
Or in c++
struct ChunkHasher
{
std::size_t operator()(FLOAT3 const& vec) const
{
return std::hash<float>()(
vec.x + std::hash<float>()(
vec.y + std::hash<float>() (vec.z)
)
);
}
}chunkHasher;
but the problem is i'm getting loads of hash collisions...
just running this test, both vec(0,0,0)
and vec(-1,0,0)
map onto each other
I feel like this should work, hash collisions should approach happening only 2.32831e-08%
of the time by my rough calculations... am I missing something?
Edit: Within an execution of my program a given input should hash into the same output whenever calculated, so having some kind of internal state to the hasher that is changed with each call is not possible
Upvotes: 3
Views: 373
Reputation: 392979
You should use a hash combiner that makes it unlikely that different things hash the same.
Like with hash(a)+hash(b)+hash(c) will be the same for (a,b,c) is (1,2,3), (3,1,2), (2,1,3), (2,3,1) etc.
The typical hash combine looks like e.g.
template <class T>
inline void hash_combine(std::size_t& seed, const T& v)
{
std::hash<T> hasher;
seed ^= hasher(v) + 0x9e3779b9 + (seed<<6) + (seed>>2);
}
So example: making live demo
#include <functional>
#include <iostream>
#include <iomanip>
template <class T>
inline void hash_combine(std::size_t& seed, const T& v)
{
std::hash<T> constexpr hasher;
seed ^= hasher(v) + 0x9e3779b9 + (seed<<6) + (seed>>2);
}
struct FLOAT3 { float x, y, z; };
template <> struct std::hash<FLOAT3> {
size_t operator()(FLOAT3 const& f3) const {
size_t v = 0x778abe;
hash_combine(v, f3.x);
hash_combine(v, f3.y);
hash_combine(v, f3.z);
return v;
}
};
int main() {
std::hash<FLOAT3> constexpr h;
using std::setw;
for (auto x : {.1f, 1e19f, 8e-9f })
for (auto y : {.1f, 1e19f, 8e-9f })
for (auto z : {.1f, 1e19f, 8e-9f })
std::cout
<< setw(6) << x << "\t"
<< setw(6) << y << "\t"
<< setw(6) << z << " -> "
<< std::hex << h({x,y,z}) << "\n";
}
Prints
0.1 0.1 0.1 -> 2022fc2207a6ab25
0.1 0.1 1e+19 -> 919c9922fe821886
0.1 0.1 8e-09 -> 960d84a2d4678d2b
0.1 1e+19 0.1 -> 684a4180fc444de
0.1 1e+19 1e+19 -> 596abb1854ebd77d
0.1 1e+19 8e-09 -> 5cfb5c987a856ae0
0.1 8e-09 0.1 -> f145ea71ac741736
0.1 8e-09 1e+19 -> 26f7c77185489897
0.1 8e-09 8e-09 -> 3b66a3f1d8b53520
1e+19 0.1 0.1 -> c80abe72bee6c866
1e+19 0.1 1e+19 -> 39789b73658d5881
1e+19 0.1 8e-09 -> 32e9f6f35327e674
1e+19 1e+19 0.1 -> 373b5488877d347d
1e+19 1e+19 1e+19 -> c6cd7b88d050a5da
1e+19 1e+19 8e-09 -> f95d9f082a3a124f
1e+19 8e-09 0.1 -> 94a1f8f73e8fa675
1e+19 8e-09 1e+19 -> 255fe5f0c5b43694
1e+19 8e-09 8e-09 -> 2acec070ea4e8067
8e-09 0.1 0.1 -> 799dd2b873ce62ba
8e-09 0.1 1e+19 -> c82fb7b808ea9215
8e-09 0.1 8e-09 -> c3bc9a39de8d3ca8
8e-09 1e+19 0.1 -> 9112c88effbc9643
8e-09 1e+19 1e+19 -> 6080eb8ec690671c
8e-09 1e+19 8e-09 -> 6f70100e28fdf071
8e-09 8e-09 0.1 -> f660883bf4d4c4ac
8e-09 8e-09 1e+19 -> 48f6ed3badf8b40b
8e-09 8e-09 8e-09 -> 4c41c0bb9b1522be
Upvotes: 5
Reputation: 19113
vec.y + std::hash<float>() (vec.z)
is adding std::size_t
and float
. The result will be a float, but since the integer will be on average 32-digit long, adding a small float with 7 digits to it will easily yield the same float value.
std::size_t operator()(FLOAT3 const& vec) const
{
std::hash<float> h;
return h(h(vec.x)+ h(h(vec.y)+ h(vec.z)));
}
Something like this could be used, it hashes the individual elements and uses the nested scheme to break the order in-dependency of simply adding the 3 hashes.
Upvotes: 2