Reputation: 11
I am trying to use Three js to load in a 3d heart model and attach a picture to the front of the heart but it seems the heart isn’t showing up at all even without loading the image in. I am new at Three js so I might be doing it all wrong but I tried using the code straight from the documents and it still isn’t working. I am getting no errors and I can see AxesHelper also I have loaded in a cube and that works so I don't think there is a problem with my scene.
function handleHeart(img) {
document.getElementById("divRight").innerHTML = ""
let renderer = new THREE.WebGLRenderer();
document.getElementById("divRight").appendChild(renderer.domElement);
let w = document.getElementById("divRight").clientWidth
let h = 600
renderer.setSize( w, h)
let camera = new THREE.PerspectiveCamera(35, w / h, 0.1, 3000 );
const controls = new THREE.OrbitControls( camera, renderer.domElement );
camera.position.set( 0, 0, 10 );
camera.lookAt(new THREE.Vector3(0, 0, 0))
controls.update();
let scene = new THREE.Scene();
scene.background = new THREE.Color( 'grey' );
light = new THREE.AmbientLight(0xffffff);
scene.add(light);
const loader = new THREE.GLTFLoader();
loader.load(
// resource URL
'models/heart_v1.glb',
// called when the resource is loaded
function ( gltf ) {
let material = new THREE.MeshBasicMaterial( { map: img } );
let model = gltf.scene || gltf.scenes[0];
//model.scale.set(1000,1000,1000)
model.material = material
scene.add(model)
model.position.z = -10
},
// called while loading is progressing
function ( xhr ) {
console.log( ( xhr.loaded / xhr.total * 100 ) + '% loaded' );
},
// called when loading has errors
function ( error ) {
console.log(error)
console.log( 'An error happened' );
})
scene.add(new THREE.AxesHelper(100))
renderer.render(scene, camera)
}
here is a replit : https://repl.it/@AlecStein44/Threejs-help#javascript.js
Upvotes: 1
Views: 941
Reputation: 31026
model.material = material
This line is incorrect. It should be:
model.traverse( function( object ) {
if ( object.isMesh ) object.material = material;
} );
Notice that applying a texture will still not work since your model heart_v1.glb
has no texture coordinates.
Upvotes: 1