Reputation: 541
I have one matrix in CUDA which is 356x896x60.
In my program I am coding the three spatial coordinates like this:
voxel[threadIdx.x]= indexx+indexy*(DETECTOR_X_DIM)+indexz*DETECTOR_X_DIM*DETECTOR_Y_DIM;
Is this right? I have seen some topics on the matter that use x*dimx*dimy + y*dimx + z
So I am not really sure what is the right method
Upvotes: 1
Views: 1202
Reputation: 2053
Depends how your matrix elements are laid out in memory. You are using x + y*dimx +z*dimx*dimy
which is valid if your values were mapped to memory with something like:
index = 0;
for (z = 0; z<dimz; ++z)
for(y = 0; y<dimy; ++y)
for(x = 0; x<dimx; ++x) {
matrix[index] = value;
index++;
}
If you imagine a cube made of many small cubes you walk along each line of cubes by changing x, then you switch lines with y and the layers of cubes with z.
Where did you see x*dimx*dimy + y*dimx + z
? I can't think of a 3D matrix where you can use it correctly unless dimx=dimz. I don't think it is correct.
Upvotes: 3