Reputation: 23
one or the other works but not both
if the timers have the same interval it works
struct ContentView: View {
@State var isPlaying: Bool = true
@State var timeRemaining: Int = 1800
@State var count = 1
@State var count2 = 10
var body: some View {
let timer2 = Timer.publish(every: 1, on: .main, in: .default).autoconnect()
let timer = Timer.publish(every: 0.5, on: .main, in: .default).autoconnect()
VStack {
Text("\(count) \(count2)")
.padding()
}
.onReceive(timer2) { _ in
if self.timeRemaining > 0 && isPlaying == true {
self.count2 += 1
}
}
.onReceive(timer) { _ in
if self.timeRemaining > 0 && isPlaying == true {
self.count += 1
}
}
}
}
can anyone suggest any changes to my code?
Upvotes: 1
Views: 266
Reputation: 23
This gives me some very unusual results
struct ContentView: View {
@State var isPlaying: Bool = true
@State var timeRemaining: Int = 1800
@State var count = 1
@State var count2 = 10
@State var rate = 0.5
let timer = Timer.publish(every: 0.5, on: .main, in: .default).autoconnect()
var body: some View {
let timer2 = Timer.publish(every: rate, on: .main, in: .default).autoconnect()
VStack {
Text("\(count) \(count2)")
.padding()
}
.onReceive(timer) { _ in
if self.timeRemaining > 0 && isPlaying == true {
self.count += 1
}
}
.onReceive(timer2) { _ in
if self.timeRemaining > 0 && isPlaying == true {
self.count2 += 1
}
}
}
}
despite the intervals being the same, the counters increase at different rates, even randomly
Upvotes: 0
Reputation: 154593
Move the timers out of the body and define them as properties of the View
:
struct ContentView: View {
@State var isPlaying: Bool = true
@State var timeRemaining: Int = 1800
@State var count = 1
@State var count2 = 10
let timer2 = Timer.publish(every: 1, on: .main, in: .default).autoconnect()
let timer = Timer.publish(every: 0.5, on: .main, in: .default).autoconnect()
var body: some View {
VStack {
Text("\(count) \(count2)")
.padding()
}
.onReceive(timer2) { _ in
if self.timeRemaining > 0 && isPlaying == true {
self.count2 += 1
}
}
.onReceive(timer) { _ in
if self.timeRemaining > 0 && isPlaying == true {
self.count += 1
}
}
}
}
Upvotes: 3