Reputation: 313
I'm trying to implement the uiView from SpritzSwift into a SwiftUI app, but after the first rendering I can't get it to update. The manager that drives the UIView is working, but the UIView itself is not updating. I expected either that the UiView.setNeedsDisplay() inside the view controller or the changes in the @Bindable variables inside the wrapper would trigger updateUIView, but no dice.
No matter what change I make to the UiView or to its wrapper, it never gets updated (for example, the background never gets updated to clear color in the code example). How do I get this view to update?
Here's the SwiftUI Code:
import SwiftUI
struct Content: View {
@State public var ssManager:SpritzSwiftManager = SpritzSwiftManager(withText: "", andWordPerMinute: Int(200))
@State public var ssView:SpritzSwiftView = SpritzSwiftView(frame: CGRect(x: 0, y: 0, width: 200, height: 600 ))
@State private var currentWord = ""
var body: some View {
VStack {
Text("SpritzTest")
.padding()
let spritzUIView = SpritzUIViewRepresentable(SpritzView: $ssView,SpritzViewManager:$ssManager, CurrentWord: $currentWord)
spritzUIView.padding()
Button(action:
{
ssManager = SpritzSwiftManager(withText: "Text try one two three", andWordPerMinute: 200)
spritzUIView.SpritzView = SpritzSwiftView(frame: CGRect(x: 0, y: 0, width: 200, height: 40 ))
spritzUIView.SpritzView.backgroundColor = .clear
ssManager.startReading { (word, finished) in
if !finished {
self.ssView.updateWord(word!)
currentWord = word!.word
spritzUIView.CurrentWord = currentWord
}
}
})
{
Text("Start")
}
}
}
}
and here's the wrapper:
struct SpritzUIViewRepresentable : UIViewRepresentable{
@Binding var SpritzView:SpritzSwiftView
@Binding var SpritzViewManager:SpritzSwiftManager
@Binding var CurrentWord:String
func makeUIView(context: Context) -> SpritzSwiftView {
return SpritzView
}
func updateUIView(_ uiView: SpritzSwiftView, context: Context) {
}
}
Upvotes: 18
Views: 17338
Reputation: 257693
You need to create UIKit view inside makeUIView
and via Binding pass only dependent data. That binding change, when related state - source of truth - changed, calls updateUIView
, where you should update your UIKit view.
Here is simplified demo sketch only, to show concept (might have typos):
struct SpritzUIViewRepresentable : UIViewRepresentable{
@Binding var currentWord: SpritzSwiftWord
@Binding var backgroundColor: UIColor
func makeUIView(context: Context) -> SpritzSwiftView {
// create and configure view here
return SpritzSwiftView(frame: CGRect.zero) // frame does not matter here
}
func updateUIView(_ uiView: SpritzSwiftView, context: Context) {
// update view properties here from bound external data
uiView.backgroundColor = backgroundColor
uiView.updateWord(currentWord)
}
}
and button now should just change model data
VStack {
Text("SpritzTest")
.padding()
SpritzUIViewRepresentable(backgroundColor: $backgroundColor, SpritzViewManager:$ssManager, currentWord: $currentWord)
.padding()
Button(action:
{
ssManager = SpritzSwiftManager(withText: "Text try one two three", andWordPerMinute: 200)
self.backgroundColor = .clear
ssManager.startReading { (word, finished) in
if !finished {
self.currentWord = word
}
}
})
{
Text("Start")
}
assuming updated properties
@State private var currentWord = SpritzSwiftWord(word: "")
@State private var backgroundColor = UIColor.white // whatever you want
Upvotes: 23