Reputation: 359
I need to take informations from QML (from textInput in this case), make some operations on it and depending what is the operations result call appropriate function in QML. I know how to get the text from textInput, but can't find out how to response back, depending on the results. Here is my code:
main.qml:
import QtQuick 2.15
import QtQuick.Window 2.15
import QtQuick.Controls 2.15
ApplicationWindow {
width: 640
height: 480
visible: true
title: qsTr("Hello World")
TextInput {
id: textInput
x: 280
y: 230
width: 80
height: 20
text: qsTr("Text Input")
font.pixelSize: 12
horizontalAlignment: Text.AlignHCenter
selectByMouse: true
}
Dialog {
id: dialog1
modal: true
title: "OK"
Text {text: "Everything is OK!"}
x: parent.width/2 - width/2
y: parent.height/2 - height/2
}
Dialog {
id: dialog2
modal: true
title: "ERROR"
Text {text: "Check Internet connection!"}
x: parent.width/2 - width/2
y: parent.height/2 - height/2
}
Button {
id: button
x: 270
y: 318
text: qsTr("Check")
onClicked: {
bridge.check_tI(textInput.text)
}
}
}
main.py:
import sys
import os
from PySide2.QtGui import QGuiApplication
from PySide2.QtQml import QQmlApplicationEngine
from PySide2.QtCore import QObject, Slot, Signal, Property
class Bridge(QObject):
@Slot(str)
def check_tI(self, tf_text):
try:
# SOME OPERATIONS
# MUST BE DONE IN PYTHON
# IF EVERYTHING OK:
# dialog1.open()
print("OK! ", tf_text)
except:
# dialog2.open()
print("ERROR! ", tf_text)
if __name__ == "__main__":
app = QGuiApplication(sys.argv)
engine = QQmlApplicationEngine()
bridge = Bridge()
engine.rootContext().setContextProperty("bridge", bridge)
engine.load(os.path.join(os.path.dirname(__file__), "main.qml"))
if not engine.rootObjects():
sys.exit(-1)
sys.exit(app.exec_())
Upvotes: 1
Views: 1122
Reputation: 244132
One possible is to return a boolean that can be used to make the decision to show one or the other dialog.
class Bridge(QObject):
@Slot(str, result=bool)
def check_tI(self, tf_text):
try:
# trivial demo
import random
assert random.randint(0, 10) % 2 == 0
print("OK! ", tf_text)
except:
print("ERROR! ", tf_text)
return False
else:
return True
onClicked: {
if(bridge.check_tI(textInput.text)){
dialog1.open()
}
else{
dialog2.open()
}
}
Upvotes: 1