Reputation: 2956
I have a huge problem. Trying to create an app that has to have two parts: server and client side. Those two parts have to communicate somehow and exchange objects. I have decides to use Sockets because i'm not familiar with WCF, and i can test both parts on same computer (just put them to listen at 127.0.0.1 address).
Now, when i try to send some "custom" serializable object from client i got "OutOfMemory" exception at server side! I read about Sockets, ways to send/receive objects, i have tried some code i found on net but no luck! I have no idea what's wrong with my code. Here's my code:
This is test class defined in code of both sides:
[Serializable]
class MyClass
{
public string msg="default";
}
Client-side sending code (works fine):
private void cmdSendData_Click(object sender, System.EventArgs e)
{
try
{
MyClass test = new MyClass();
NetworkStream ns = new NetworkStream(m_socWorker); //m_socWorker is socket
BinaryWriter bw = new BinaryWriter(ns);
MemoryStream ms = new MemoryStream();
BinaryFormatter bf = new BinaryFormatter();
bf.Serialize(ms, test);
bw.Write(ms.ToArray());
MessageBox.Show("Length is: " + ms.ToArray().Length); //length is 152!
ns.Close();
}
catch(System.Net.Sockets.SocketException se)
{
MessageBox.Show (se.Message );
}
}
Server-side code (the one that cause problems):
public void OnDataReceived(IAsyncResult asyn)
{
try
{
CSocketPacket theSockId = (CSocketPacket)asyn.AsyncState ;
NetworkStream ns = new NetworkStream(m_socWorker);
byte[] buffer = new byte[1024];
ns.Read(buffer, 0, buffer.Length);
BinaryFormatter bin = new BinaryFormatter();
MemoryStream mem = new MemoryStream(buffer.Length);
mem.Write(buffer, 0, buffer.Length);
mem.Seek(0, SeekOrigin.Begin);
MyClass tst = (MyClass)bin.Deserialize(mem); //ERROR IS THROWN HERE!
MessageBox.Show(tst.msg);
theSockId.thisSocket.EndReceive(asyn);
WaitForData(m_socWorker);
}
catch (ObjectDisposedException )
{
System.Diagnostics.Debugger.Log(0,"1","\nOnDataReceived: Socket has been closed\n");
}
catch(SocketException se)
{
MessageBox.Show (se.Message );
}
}
So, i got exception when i try to deserialize. Have no idea what's wrong.
I have threatened my code "if you continue causing problems i'll report you to StackOverflow guys" so here i'm :)
Upvotes: 2
Views: 694
Reputation: 185643
First, while I'm not certain if this is the cause of your issue directly, you have a serious issue with your reading logic.
MemoryStream
. Rather than doing this, just take the overload of the MemoryStream
constructor that takes a buffer. You won't be copying the data that way.EndReceive
after you've processed the incoming data; while this may not actually cause an error, it's not in the spirit of the Begin
/End
old-style async pattern. You should call EndXXX
at the beginning of your callback to get the result.I realize that this is not a direct answer to your question, but you really need to reconsider your decision not to use WCF.
I was in the same boat as you a couple of months ago; I had not used WCF before, and I hadn't bothered to look at how things work in it. It was a very large black box to me, and I had done socket-based communication on other platforms, so it was a known quantity. Looking back, my choice to take the plunge into WCF was the best decision I could have made. Once you've wrapped your head around some of the concepts (bindings, contracts, and how to use the various attributes), development of the service is simple and you don't have to spend your time writing plumbing.
NetTcpBinding
provides a TCP-based binding that can support long-lived connections and sessions (which is how I'm using it), and even takes care of keep-alive messages to keep the connection open via Reliable Sessions. It's as simple as turning on a flag. If you need something more interopable (meaning cross-platform), you can write your own binding that does this and keep your code as-is.
Look at some of the TCP WCF examples; it won't take you terribly long to get something up and running, and once you've reached that point, modification is as simple as adding a function to your interface, then a corresponding function on your service class.
Upvotes: 1
Reputation: 1062770
There is some very odd code there that:
IMO there is your error; you should be reading the correct number of bytes from the stream (usually in a loop). Generally, you would be looping, checking the return value from Read until either we have read the amount of data we wanted, or we get EOF (return <= 0).
Or better; use serializers that do this for you... For example, protobuf-net has SerializeWithLengthPrefix and DeserializeWithLengthPrefix that handle all the length issues for you.
Since you mention "custom" serialization - if you are implementing ISerializable it is also possible that the problem is in there - but we can't see that without code. Besides, the current buffer/stream is so broken (sorry, but it is) that I doubt it is getting that far anyway.
Upvotes: 1