Reputation: 45
I have question about insertion and deletion speed of queue in c++ STL.
When i tried to slove algorithm question using Dequeue i made, i face running time out problem.
So i think my Dequeue is so slow, and i want to know what is the difference between my Dequeue and queue in c++ STL.
Here is my queue code.
Please give me some advice.
In this code, i suppose value
in Node
class can't have negative number.
class Node
{
private:
int value;
Node* prev;
Node* next;
public:
Node();
Node(int value);
Node(int value, Node* next);
~Node();
void setValue(int value);
void setPrev(Node* prev);
void setNext(Node* next);
int getValue();
Node* getPrev();
Node* getNext();
};
Node::Node()
: value(-1), prev(nullptr), next(nullptr)
{
}
Node::Node(int value)
: value(value), prev(nullptr), next(nullptr)
{
}
Node::Node(int value, Node* next)
: value(value), prev(nullptr), next(next)
{
}
Node::~Node()
{
}
void Node::setValue(int value)
{
this->value = value;
}
void Node::setPrev(Node* prev)
{
this->prev = prev;
}
void Node::setNext(Node* next)
{
this->next = next;
}
int Node::getValue()
{
return this->value;
}
Node* Node::getPrev()
{
return this->prev;
}
Node* Node::getNext()
{
return this->next;
}
class Dequeue
{
private:
Node* front;
Node* back;
public:
Dequeue();
~Dequeue();
void pushFront(int value);
void pushBack(int value);
void popFront();
void popBack();
int getFront();
int getBack();
int getSum();
};
Dequeue::Dequeue()
{
this->back = new Node(-1, nullptr);
this->front = new Node(-1, this->back);
this->back->setPrev(front);
}
Dequeue::~Dequeue()
{
}
void Dequeue::pushFront(int value)
{
Node* node = new Node(value, this->front->getNext());
node->setPrev(this->front);
this->front->setNext(node);
node->getNext()->setPrev(node);
}
void Dequeue::pushBack(int value)
{
Node* node = new Node(value, this->back);
node->setPrev(this->back->getPrev());
this->back->setPrev(node);
node->getPrev()->setNext(node);
}
void Dequeue::popFront()
{
if (this->front->getNext() == this->back)
return;
Node* node = this->front->getNext();
this->front->setNext(node->getNext());
node->getNext()->setPrev(this->front);
node->setNext(nullptr);
node->setPrev(nullptr);
delete node;
}
void Dequeue::popBack()
{
if (this->back->getPrev() == this->front)
return;
Node* node = this->back->getPrev();
this->back->setPrev(node->getPrev());
node->getPrev()->setNext(this->back);
node->setNext(nullptr);
node->setPrev(nullptr);
delete node;
}
int Dequeue::getFront()
{
if (this->front->getNext() == this->back)
return -1;
return this->front->getNext()->getValue();
}
int Dequeue::getBack()
{
if (this->back->getPrev() == this->front)
return -1;
return this->back->getPrev()->getValue();
}
Upvotes: 0
Views: 75
Reputation: 23497
You Dequeue
is implemented via a linked list, where nodes are allocated/deallocated in each push/pop operation. std::queue
is implemented via a std::deque
, which is much more efficient (it allocates only once a while).
Linked lists are good if you need to insert in the middle, but this is not your case. std::deque
is basically a dynamic sequence of fixed-size arrays.
Relevant questions:
Upvotes: 2