Reputation: 163
I am getting several GLErrors i do not know what to make of them.
How do i go about debugging this ?
This is my Code:
void MeshPNU::create(aiMesh* m) {
for (std::uint32_t i = 0; i < m->mNumVertices; i++) {
vertexPNU v(m, i);
vertices.push_back(v);
}
for (std::uint32_t i = 0; i < m->mNumFaces; i++) {
for (std::uint32_t j = 0; j < m->mFaces[i].mNumIndices; j++) {
indices.push_back(m->mFaces[i].mIndices[j]);
}
}
glGenVertexArrays(1, &VAO);
glBindVertexArray(VAO);
glGenBuffers(1, &VBO);
glGenBuffers(1, &IBO);
glBindBuffer(GL_VERTEX_ARRAY, VBO);
glBufferData(GL_VERTEX_ARRAY, vertices.size() * sizeof(vertexPNU), vertices.data(), GL_STATIC_DRAW);
glBindBuffer(GL_ELEMENT_ARRAY_BUFFER, IBO);
glBufferData(GL_ELEMENT_ARRAY_BUFFER, indices.size() * sizeof(std::uint32_t), indices.data(), GL_STATIC_DRAW);
glVertexAttribPointer(0, 3, GL_FLOAT, GL_FALSE, 8 * sizeof(float), (void*)0);
glEnableVertexAttribArray(0);
glVertexAttribPointer(1, 3, GL_FLOAT, GL_FALSE, 8 * sizeof(float), (void*)(3 * sizeof(float)));
glEnableVertexAttribArray(1);
glVertexAttribPointer(2, 2, GL_FLOAT, GL_FALSE, 8 * sizeof(float), (void*)(6 * sizeof(float)));
glEnableVertexAttribArray(2);
}
void MeshPNU::draw()
{
glBindVertexArray(VAO);
glDrawElements(GL_TRIANGLES, indices.size(), GL_UNSIGNED_INT, 0);
}
Upvotes: 0
Views: 466
Reputation: 61
glBindBuffer(GL_VERTEX_ARRAY, VBO);
is not correct enum for VBO, you should use GL_ARRAY_BUFFER
instead.
Please let me know, if it fixes your problem.
Upvotes: 1