Reputation: 51
I made windmill but it is moving so fast. I use turtle library to do that and t2
is only for circle, t
makes the main job. I use tracer
/update
and I tried some numbers inside tracer
but nothing changed. How can I do that animation at normal speed?
import turtle
screen = turtle.Screen()
screen.tracer(0)
t2 = turtle.Turtle()
t2.speed(2)
t2.forward(50)
t2.setheading(90)
t2.circle(50)
t = turtle.Turtle()
t.speed(2)
def rectangle() :
t.penup()
t.forward(170)
t.left(90)
t.pendown()
t.forward(5)
t.left(90)
t.forward(120)
t.left(90)
t.forward(10)
t.left(90)
t.forward(120)
t.left(90)
t.forward(5)
def windmill():
for i in range(4):
rectangle()
t.penup()
t.goto(0,0)
t.pendown()
while True:
t.clear()
windmill()
screen.update()
t.left(10)
Upvotes: 2
Views: 1379
Reputation: 41872
How can I do that animation at normal speed?
Don't use while True:
nor sleep()
in an event-driven world like turtle! Instead, use a turtle timer event:
from turtle import Screen, Turtle
def rectangle(t):
t.forward(50)
t.left(90)
t.backward(5)
t.pendown()
for _ in range(2):
t.forward(10)
t.right(90)
t.forward(120)
t.right(90)
t.penup()
def windmill(t):
for _ in range(4):
t.penup()
rectangle(t)
t.goto(0, 0)
screen = Screen()
screen.tracer(0)
turtle = Turtle()
turtle.setheading(90)
def rotate():
turtle.clear()
windmill(turtle)
screen.update()
turtle.left(1)
screen.ontimer(rotate, 40) # adjust speed via second argument
rotate()
screen.mainloop()
You can adjust the second argument to ontimer()
(in milliseconds) to control how fast the animation runs.
Upvotes: 3
Reputation: 27557
You can use the sleep
method from the built-in time
module:
import turtle
from time import sleep # Imported here
screen = turtle.Screen()
screen.tracer(0)
t2 = turtle.Turtle()
t2.forward(50)
t2.setheading(90)
t2.circle(50)
t = turtle.Turtle()
def rectangle() :
t.penup()
t.forward(170)
t.left(90)
t.pendown()
t.forward(5)
t.left(90)
t.forward(120)
t.left(90)
t.forward(10)
t.left(90)
t.forward(120)
t.left(90)
t.forward(5)
def windmill():
for i in range(4):
rectangle()
t.penup()
t.goto(0,0)
t.pendown()
while True:
sleep(0.05) # Used here
t.clear()
windmill()
screen.update()
t.left(10)
A smoother way is to just reduce the left
amount for each iteration of the while
loop:
import turtle
screen = turtle.Screen()
screen.tracer(0)
t2 = turtle.Turtle()
t2.forward(50)
t2.setheading(90)
t2.circle(50)
t2.speed(2)
t = turtle.Turtle()
t.speed(2)
def rectangle() :
t.penup()
t.forward(170)
t.left(90)
t.pendown()
t.forward(5)
t.left(90)
t.forward(120)
t.left(90)
t.forward(10)
t.left(90)
t.forward(120)
t.left(90)
t.forward(5)
def windmill():
for i in range(4):
rectangle()
t.penup()
t.goto(0,0)
t.pendown()
while True:
t.clear()
windmill()
screen.update()
t.left(0.2) # Reduced here!
Upvotes: 0