Reputation: 51
I need put my 3D Object dynamicly to platform because 3D Object has a different size.
My code is _sceneObject.sceneItem.transform.localPosition = _gobletPlatform.localPosition;
but he fixes on it, not on top of it.
Upvotes: 0
Views: 1091
Reputation: 446
Collider platformCollider = (_gobletPlatform.GetComponent<Collider>();
Vector3 pos = new Vector3 (_gobletPlatform.transform.position.x + platformCollider.bounds.size.x, _gobletPlatform.transform.position.y + platformCollider.bounds.size.y, _gobletPlatform.transform.position.z + platformCollider.bounds.size.z);
_sceneObject.sceneItem.transform.position = pos;
Note: I can't test this now. But, I hope it works.
Upvotes: 1