beginner
beginner

Reputation: 41

Android canvas path real-time performance

I want to draw (4 or 5) real-time charts visualizing a lot of data (a new value every 30ms) within 15 minutes. I am using Path but it seems to work very slowly when I want to display over 20000 values and translate the canvas and it gets worse every second. I also tried using drawLine but it doesn't work fluently at all.

Does anyone have any ideas about a better solution than Path? Or maybe I am doing something wrong? My current solutio is : I initialize the Path in the beginning and then just add a new line to it every time I get a new value, then I translate the canvas.

Upvotes: 4

Views: 6804

Answers (3)

Li_W
Li_W

Reputation: 759

Are drawing all of that in every onDraw()? That's why it's slow. First of all, nobody can see changes every 30ms. So keep drawing updates into a cache bitmap, then call invalidate(). Then in onDraw() just copy that bitmap onto the canvas.

Upvotes: 3

Gregory
Gregory

Reputation: 4424

Displaying a path of 20 000 values will probably be slow whatever you use, even in OpenGL, it's just a lot of data to send to the graphics chip to draw...

The "correct" way to do it (performance-wise) is probably to cache as much stuff as possible, and draw only what needs to be drawn. You could for example draw to a bitmap the first N points, and then only use a path for the next M points (and draw the bitmaps for the previous ones). Drawing a bitmap is pretty fast. So once in a while, you could just refresh your bitmap (which will take a bit more time) and then plot the remaining points.

You could also decide to have a shorter path : do you really need 20 000 values ? Couldn't you be grouping points 5 by 5 or 10 by ten (or even more) ? Currently, the screens are at most 1280 pixels wide anyways...

Upvotes: 3

Emir Kuljanin
Emir Kuljanin

Reputation: 3911

Drawing over 20000 lines with canvas is going to be slow, no matter what. My bet is that you have to go with openGL on this one. This link might be helpful: http://obviam.net/index.php/opengl-es-with-android-switching-from-canvas-to-opengl/

Upvotes: 0

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