Reputation: 833
I am trying to create a vertical carousel in processing with three ellipses. I am able to get this done with two ellipses – that the carousel repeats itself over and over. So far so good – it thought I could use the same logic for three but I am wrong. I started to think it works with more variables but wrong again… what am I missing in the logic? I really can not figure out how to set the values to make it seamless repeating itself…
Here is the example with two (this one is "seamless"):
float yspeed = 5;
float circleY;
int d = 720;
void setup() {
size(1080, 1620 );
circleY = 0;
}
void draw() {
background(255);
fill(0);
noStroke();
ellipse(width/2, circleY+height/2, d,d);
ellipse(width/2, circleY-height/2, d,d );
circleY = circleY + yspeed;
if (circleY > height) {
circleY=0;}
}
Here is my WIP with three … (BTW colors are only to see better):
float yspeed1 = 5;
float yspeed2 = 5;
float yspeed3 = 5;
float circleY1;
float circleY2;
float circleY3;
int d = 720;
void setup() {
size(1080, 1620);
circleY1 = 0;
circleY2 = 0;
circleY3 = 0;
}
void draw() {
background(255);
noStroke();
fill(255, 0, 0);
ellipse(width/2, circleY1, d, d);
circleY1= circleY1 + yspeed1;
if (circleY1 > height+d/2 ) {
circleY1=0;
}
fill(0, 255, 0);
ellipse(width/2, circleY2-810, d, d);
circleY2= circleY2 + yspeed2;
if (circleY2 > height+d/2 ) {
circleY2=0 ;
}
fill(0, 0, 255);
ellipse(width/2, circleY2-1620, d, d);
circleY3= circleY3 + yspeed3;
if (circleY3 > height+d/2 ) {
circleY3=0 ;
}
}
The one with three always starts at the intital point for all of them – but I thought that using individual variables would change it?
Thank you for any kind of help!
Upvotes: 2
Views: 127
Reputation: 833
I found a solution myself! I used a trick – I did it with a loop and used four instead of three – three is in the end the only ones you see anyway!
float yspeed = 1;
float circleY;
int d = 360;
void setup() {
size(540, 810 );
circleY = 0;
}
void draw() {
background(255);
fill(0);
noStroke();
// fill(255,0,0);
translate(0, - height/2);
for (int i = 0; i< 5; i++) {
ellipse(width/2, circleY+height/2*i, d, d);
}
circleY = circleY + yspeed;
if (circleY > 405) {
circleY= 0;
}
}
Upvotes: 2