Reputation: 118063
I'm just beginning to have a look at Objective-C and Cocoa with a view to playing with the iPhone SDK. I'm reasonably comfortable with C's malloc
and free
concept, but Cocoa's references counting scheme has me rather confused. I'm told it's very elegant once you understand it, but I'm just not over the hump yet.
How do release
, retain
and autorelease
work and what are the conventions about their use?
(Or failing that, what did you read which helped you get it?)
Upvotes: 124
Views: 37001
Reputation: 34471
Objective-C Memory management
reference-counting mechanism is implementation of object ownership
technic for Memory management
MRC, ARC, GC
Manual Reference Counting(MRC)
or Manual Retain-Release(MRR)
as a developer you are responsible for counting references on objects manually
Automatic Reference Counting(ARC)
was introduced in iOS v5.0 and OS X Mountain Lion with xCode v4.2
Garbage Collection(GC)
was available for Mac OS and was deprecated in OS X Mountain Lion. Must Move to ARC
Reference count in MRC and ARC
//MRC
NSLog(@"Retain Count: %d", [variable retainCount]);
//ARC
NSLog(@"Retain Count: %ld", CFGetRetainCount((__bridge CFTypeRef) variable));
Every object in heap has an integer value which indicates how many references are pointed out on it. When it equals to 0 object is deallocated by system
Lifecycle:
deinit
is called when retainCount == 0
MRC
A *a1 = [[A alloc] init]; //A has retainCount = 1
A *a2 = a1;
[a2 retain]; //A has retainCount = 2
// a1, a2 -> reference on the same object in heap with retainCount = 2
Correct way to release an object:
release
. If use only this technic - dangling pointer. Because it still can point on the object in heap and it is possible to send a message. For example A makes +1, B just make a reference(without +1), A makes release -1, counter == 0, object is deallocated but B has a reference to heap = nil
. If use only this technic - memory leak. deinit
will not be called. For example when counter == 1 and you make = nil
. In any case when you forget release unused object where counter != 0 it causes memory leakA *a = [[A alloc] init]; //++retainCount = 1
[a release]; //--retainCount = 0
a = nil; //guarantees that even somebody else has a reference to the object, and we try to send some message thought variable `a` this message will be just skipped
Working with Reference count(Object owner rules):
alloc
, new
, copy
, mutableCopy
retain
You are able to own an object as many times as you need(you can call retain
several times)release
If you an owner you must release it. If you release more than retainCount it will be 0autorelease
Adds an object, which should be released, to autorelease pool
. This pool will be processed at the end of RunLoop iteration cycle(it means when all tasks will be finished on the stack)[About] and after that release
will be applied for all objects in the pool@autoreleasepool
Forces process an autorelease pool(release objects) at the end of block. It is used when you deal with autorelease
in a loop and want to clear resources ASAP. If you don't do it your memory footprint will be constantly increasingFor example autorelease
is helpful in method calls when you allocate a new object there and return it
- (B *)foo {
B *b1 = [[B alloc] init]; //retainCount = 1
//correct way
[b1 autorelease];
//wrong way is to return b1 without putting it into autorelease beforehand
return b1;
}
- (void)testFoo {
B *b2 = [a foo];
//if autorelease was not used in foo
[b2 retain]; //retainCount = 2
//some logic
[b2 release]; //retainCount = 1
//Memory Leak
}
@autoreleasepool
example:
- (void)testFoo {
@autoreleasepool {
for(i=0; i<100; i++) {
B *b2 = [a foo];
//process b2
}
}
}
ARC
One of biggest advantage of ARC
is that it automatically insert retain
, release
, autorelease
under the hood in Compile Time and as developer you should not take care of it anymore
Enable/Disable ARC
//enable
-fobjc-arc
//disable
-fno-objc-arc
Variants from more to less priority
//1. local file - most priority
Build Phases -> Compile Sources -> Compiler Flags(Select files -> Enter)
//2. global
Build Settings -> Other C Flags(OTHER_CFLAGS)
//3. global
Build Settings -> Objective-C Automatic Reference Counting(CLANG_ENABLE_OBJC_ARC)
Check if ARC is enabled/disabled
Preprocessor
__has_feature
function is used
__has_feature(objc_arc)
Compile time
// error if ARC is Off. Force to enable ARC
#if ! __has_feature(objc_arc)
#error Please enable ARC for this file
#endif
//or
// error if ARC is On. Force to disable ARC
#if __has_feature(objc_arc)
#error Please disable ARC for this file
#endif
Runtime
#if __has_feature(objc_arc)
// ARC is On
NSLog(@"ARC on");
#else
// ARC is Off
NSLog(@"ARC off");
#endif
Reverse engineering(for Objective-C)
//ARC is enabled
otool -I -v <binary_path> | grep "<mrc_message>"
//e.g.
otool -I -v "/Users/alex/ARC_experiments.app/ARC_experiments" | grep "_objc_release"
//result
0x00000001000080e0 748 _objc_release
//<mrc_message>
_objc_retain
_objc_release
_objc_autoreleaseReturnValue
_objc_retainAutoreleaseReturnValue
_objc_retainAutoreleasedReturnValue
_objc_storeStrong
Tool to Migrate Objective-C MRC to ARC
ARC generates errors where you should manually remove retain
, release
, autorelease
and others issues
Edit -> Convert -> To Objective-C ARC...
New Xcode with MRC
If you enable MRC you get next errors(warnings)(but the build will be successful)
//release/retain/autorelease/retainCount
'release' is unavailable: not available in automatic reference counting mode
ARC forbids explicit message send of 'release'
Upvotes: 0
Reputation: 58804
If you understand the process of retain/release then there are two golden rules that are "duh" obvious to established Cocoa programmers, but unfortunately are rarely spelled out this clearly for newcomers.
If a function which returns an object has alloc
, create
or copy
in its name then the object is yours. You must call [object release]
when you are finished with it. Or CFRelease(object)
, if it's a Core-Foundation object.
If it does NOT have one of these words in its name then the object belongs to someone else. You must call [object retain]
if you wish to keep the object after the end of your function.
You would be well served to also follow this convention in functions you create yourself.
(Nitpickers: Yes, there are unfortunately a few API calls that are exceptions to these rules but they are rare).
Upvotes: 10
Reputation: 7591
NilObject's answer is a good start. Here's some supplemental info pertaining to manual memory management (required on the iPhone).
If you personally alloc/init
an object, it comes with a reference count of 1. You are responsible for cleaning up after it when it's no longer needed, either by calling [foo release]
or [foo autorelease]
. release cleans it up right away, whereas autorelease adds the object to the autorelease pool, which will automatically release it at a later time.
autorelease is primarily for when you have a method that needs to return the object in question (so you can't manually release it, else you'll be returning a nil object) but you don't want to hold on to it, either.
If you acquire an object where you did not call alloc/init to get it -- for example:
foo = [NSString stringWithString:@"hello"];
but you want to hang on to this object, you need to call [foo retain]. Otherwise, it's possible it will get autoreleased
and you'll be holding on to a nil reference (as it would in the above stringWithString
example). When you no longer need it, call [foo release]
.
Upvotes: 4
Reputation: 4139
I'll not add to the specific of retain/release other than you might want to think about dropping $50 and getting the Hillegass book, but I would strongly suggest getting into using the Instruments tools very early in the development of your application (even your first one!). To do so, Run->Start with performance tools. I'd start with Leaks which is just one of many of the instruments available but will help to show you when you've forgot to release. It's quit daunting how much information you'll be presented with. But check out this tutorial to get up and going fast:
COCOA TUTORIAL: FIXING MEMORY LEAKS WITH INSTRUMENTS
Actually trying to force leaks might be a better way of, in turn, learning how to prevent them! Good luck ;)
Upvotes: 6
Reputation: 14863
Let's start with retain
and release
; autorelease
is really just a special case once you understand the basic concepts.
In Cocoa, each object keeps track of how many times it is being referenced (specifically, the NSObject
base class implements this). By calling retain
on an object, you are telling it that you want to up its reference count by one. By calling release
, you tell the object you are letting go of it, and its reference count is decremented. If, after calling release
, the reference count is now zero, then that object's memory is freed by the system.
The basic way this differs from malloc
and free
is that any given object doesn't need to worry about other parts of the system crashing because you've freed memory they were using. Assuming everyone is playing along and retaining/releasing according to the rules, when one piece of code retains and then releases the object, any other piece of code also referencing the object will be unaffected.
What can sometimes be confusing is knowing the circumstances under which you should call retain
and release
. My general rule of thumb is that if I want to hang on to an object for some length of time (if it's a member variable in a class, for instance), then I need to make sure the object's reference count knows about me. As described above, an object's reference count is incremented by calling retain
. By convention, it is also incremented (set to 1, really) when the object is created with an "init" method. In either of these cases, it is my responsibility to call release
on the object when I'm done with it. If I don't, there will be a memory leak.
Example of object creation:
NSString* s = [[NSString alloc] init]; // Ref count is 1
[s retain]; // Ref count is 2 - silly
// to do this after init
[s release]; // Ref count is back to 1
[s release]; // Ref count is 0, object is freed
Now for autorelease
. Autorelease is used as a convenient (and sometimes necessary) way to tell the system to free this object up after a little while. From a plumbing perspective, when autorelease
is called, the current thread's NSAutoreleasePool
is alerted of the call. The NSAutoreleasePool
now knows that once it gets an opportunity (after the current iteration of the event loop), it can call release
on the object. From our perspective as programmers, it takes care of calling release
for us, so we don't have to (and in fact, we shouldn't).
What's important to note is that (again, by convention) all object creation class methods return an autoreleased object. For example, in the following example, the variable "s" has a reference count of 1, but after the event loop completes, it will be destroyed.
NSString* s = [NSString stringWithString:@"Hello World"];
If you want to hang onto that string, you'd need to call retain
explicitly, and then explicitly release
it when you're done.
Consider the following (very contrived) bit of code, and you'll see a situation where autorelease
is required:
- (NSString*)createHelloWorldString
{
NSString* s = [[NSString alloc] initWithString:@"Hello World"];
// Now what? We want to return s, but we've upped its reference count.
// The caller shouldn't be responsible for releasing it, since we're the
// ones that created it. If we call release, however, the reference
// count will hit zero and bad memory will be returned to the caller.
// The answer is to call autorelease before returning the string. By
// explicitly calling autorelease, we pass the responsibility for
// releasing the string on to the thread's NSAutoreleasePool, which will
// happen at some later time. The consequence is that the returned string
// will still be valid for the caller of this function.
return [s autorelease];
}
I realize all of this is a bit confusing - at some point, though, it will click. Here are a few references to get you going:
Upvotes: 151
Reputation: 24685
The answers above give clear restatements of what the documentation says; the problem most new people run into is the undocumented cases. For example:
Autorelease: docs say it will trigger a release "at some point in the future." WHEN?! Basically, you can count on the object being around until you exit your code back into the system event loop. The system MAY release the object any time after the current event cycle. (I think Matt said that, earlier.)
Static strings: NSString *foo = @"bar";
-- do you have to retain or release that? No. How about
-(void)getBar {
return @"bar";
}
...
NSString *foo = [self getBar]; // still no need to retain or release
The Creation Rule: If you created it, you own it, and are expected to release it.
In general, the way new Cocoa programmers get messed up is by not understanding which routines return an object with a retainCount > 0
.
Here is a snippet from Very Simple Rules For Memory Management In Cocoa:
Retention Count rules
- Within a given block, the use of -copy, -alloc and -retain should equal the use of -release and -autorelease.
- Objects created using convenience constructors (e.g. NSString's stringWithString) are considered autoreleased.
- Implement a -dealloc method to release the instancevariables you own
The 1st bullet says: if you called alloc
(or new fooCopy
), you need to call release on that object.
The 2nd bullet says: if you use a convenience constructor and you need the object to hang around (as with an image to be drawn later), you need to retain (and then later release) it.
The 3rd should be self-explanatory.
Upvotes: 2
Reputation: 150755
There's a free screencast available from the iDeveloperTV Network
Memory Management in Objective-C
Upvotes: 4
Reputation: 20431
As several people mentioned already, Apple's Intro to Memory Management is by far the best place to start.
One useful link I haven't seen mentioned yet is Practical Memory Management. You'll find it in the middle of Apple's docs if you read through them, but it's worth direct linking. It's a brilliant executive summary of the memory management rules with examples and common mistakes (basically what other answers here are trying to explain, but not as well).
Upvotes: 0
Reputation: 8161
As ever, when people start trying to re-word the reference material they almost invariably get something wrong or provide an incomplete description.
Apple provides a complete description of Cocoa's memory management system in Memory Management Programming Guide for Cocoa, at the end of which there is a brief but accurate summary of the Memory Management Rules.
Upvotes: 6
Reputation: 55174
If you're writing code for the desktop and you can target Mac OS X 10.5, you should at least look into using Objective-C garbage collection. It really will simplify most of your development — that's why Apple put all the effort into creating it in the first place, and making it perform well.
As for the memory management rules when not using GC:
+alloc/+allocWithZone:
, +new
, -copy
or -mutableCopy
or if you -retain
an object, you are taking ownership of it and must ensure it is sent -release
.-release
.-release
you can either send that yourself, or you can send the object -autorelease
and the current autorelease pool will send it -release
(once per received -autorelease
) when the pool is drained.Typically -autorelease
is used as a way of ensuring that objects live for the length of the current event, but are cleaned up afterwards, as there is an autorelease pool that surrounds Cocoa's event processing. In Cocoa, it is far more common to return objects to a caller that are autoreleased than it is to return objets that the caller itself needs to release.
Upvotes: 8
Reputation: 10722
return [[s autorelease] release];
Autorelease does not retain the object. Autorelease simply puts it in queue to be released later. You do not want to have a release statement there.
Upvotes: 5
Reputation: 118063
Joshua (#6591) - The Garbage collection stuff in Mac OS X 10.5 seems pretty cool, but isn't available for the iPhone (or if you want your app to run on pre-10.5 versions of Mac OS X).
Also, if you're writing a library or something that might be reused, using the GC mode locks anyone using the code into also using the GC mode, so as I understand it, anyone trying to write widely reusable code tends to go for managing memory manually.
Upvotes: 6
Reputation: 10722
Objective-C uses Reference Counting, which means each Object has a reference count. When an object is created, it has a reference count of "1". Simply speaking, when an object is referred to (ie, stored somewhere), it gets "retained" which means its reference count is increased by one. When an object is no longer needed, it is "released" which means its reference count is decreased by one.
When an object's reference count is 0, the object is freed. This is basic reference counting.
For some languages, references are automatically increased and decreased, but objective-c is not one of those languages. Thus the programmer is responsible for retaining and releasing.
A typical way to write a method is:
id myVar = [someObject someMessage];
.... do something ....;
[myVar release];
return someValue;
The problem of needing to remember to release any acquired resources inside of code is both tedious and error-prone. Objective-C introduces another concept aimed at making this much easier: Autorelease Pools. Autorelease pools are special objects that are installed on each thread. They are a fairly simple class, if you look up NSAutoreleasePool.
When an object gets an "autorelease" message sent to it, the object will look for any autorelease pools sitting on the stack for this current thread. It will add the object to the list as an object to send a "release" message to at some point in the future, which is generally when the pool itself is released.
Taking the code above, you can rewrite it to be shorter and easier to read by saying:
id myVar = [[someObject someMessage] autorelease];
... do something ...;
return someValue;
Because the object is autoreleased, we no longer need to explicitly call "release" on it. This is because we know some autorelease pool will do it for us later.
Hopefully this helps. The Wikipedia article is pretty good about reference counting. More information about autorelease pools can be found here. Also note that if you are building for Mac OS X 10.5 and later, you can tell Xcode to build with garbage collection enabled, allowing you to completely ignore retain/release/autorelease.
Upvotes: 6