Reputation: 171
I have my audioPlayer setup already
In addition to the current functionality of the stepper, I want to also play separate sounds for onIncrement & onDecrement.
This project uses Core Data to persist. $estimatorData.qty listens to published var my View Model when the qty changes the new qty is saved in my view model estimatorData.save()
Here is a link to docs Stepper
I am trying to wrap my head around if one of the initializers would fit with what I am trying to accomplish
Stepper("", value: $estimatorData.qty.onChange { qty in
estimatorData.save()
}, in: 0...10000)
.frame(width: 100, height: 35)
.offset(x: -4)
.background(colorScheme == .dark ? Color.blue : Color.blue)
.cornerRadius(8)
Here are my players
func incrementTaped() {
playSound(sound: "plus", type: "mp3")
}
func decrementTaped() {
playSound(sound: "minus", type: "m4a")
}
Upvotes: 2
Views: 2036
Reputation: 54566
Currently there is no initialiser which combines both onIncrement
/ onDecrement
functions and value
/ bounds
/ step
parameters.
You can either have onIncrement
and onDecrement
:
public init(onIncrement: (() -> Void)?, onDecrement: (() -> Void)?, onEditingChanged: @escaping (Bool) -> Void = { _ in }, @ViewBuilder label: () -> Label)
or value
, bounds
and step
:
public init<V>(value: Binding<V>, in bounds: ClosedRange<V>, step: V.Stride = 1, onEditingChanged: @escaping (Bool) -> Void = { _ in }, @ViewBuilder label: () -> Label) where V : Strideable
Instead, you can create a custom Stepper
to combine both initialisers:
struct CustomStepper<Label, Value>: View where Label: View, Value: Strideable {
@Binding private var value: Value
private let bounds: ClosedRange<Value>
private let step: Value.Stride
private let onIncrement: (() -> Void)?
private let onDecrement: (() -> Void)?
private let label: () -> Label
@State private var previousValue: Value
public init(
value: Binding<Value>,
in bounds: ClosedRange<Value>,
step: Value.Stride = 1,
onIncrement: (() -> Void)? = nil,
onDecrement: (() -> Void)? = nil,
@ViewBuilder label: @escaping () -> Label
) {
self._value = value
self.bounds = bounds
self.step = step
self.onIncrement = onIncrement
self.onDecrement = onDecrement
self.label = label
self._previousValue = .init(initialValue: value.wrappedValue)
}
var body: some View {
Stepper(
value: $value,
in: bounds,
step: step,
onEditingChanged: onEditingChanged,
label: label
)
}
func onEditingChanged(isEditing: Bool) {
guard !isEditing else {
previousValue = value
return
}
if previousValue < value {
onIncrement?()
} else if previousValue > value {
onDecrement?()
}
}
}
Demo
struct ContentView: View {
@State private var value = 1
var body: some View {
CustomStepper(value: $value, in: 1...10, onIncrement: onIncrement, onDecrement: onDecrement) {
Text(String(value))
}
.onChange(of: value) {
print("onChange value: \($0)")
}
}
func onIncrement() {
print("onIncrement")
}
func onDecrement() {
print("onDecrement")
}
}
Upvotes: 6
Reputation: 16327
Generally speaking the business logic should not go in your view since views are values that get created and destroyed all the time. Move it into a ViewModel. You can watch any published property by using its projectedValue to get a publisher. For example:
import SwiftUI
import PlaygroundSupport
import Combine
final class ViewModel: ObservableObject {
@Published var steps: Int = 0
@Published var title: String = ""
init() {
$steps
.handleEvents(receiveOutput: { value in
// Perform your audio side effect for this value here
})
.map {"The current value is \($0)" }
.assign(to: &$title)
}
}
struct ContentView: View {
@StateObject var viewModel = ViewModel()
var body: some View {
Stepper(viewModel.title, value: $viewModel.steps)
}
}
PlaygroundPage.current.liveView = UIHostingController(rootView: ContentView())
Upvotes: 1