Reputation: 427
I have found and used some code which will return a variable true based on the device size and rotation. However these variables do not update when the device is rotated, and the text does not change. I think I would need to use an observable object but am not sure how I would go about converting this extension? Here is the code I am using below.
ContentView()
struct ContentView3: View, SizeClassAdjustable {
@Environment(\.verticalSizeClass) var _verticalSizeClass
@Environment(\.horizontalSizeClass) var _horizontalSizeClass
var verticalSizeClass: UserInterfaceSizeClass? { _verticalSizeClass }
var horizontalSizeClass: UserInterfaceSizeClass? { _horizontalSizeClass }
var body: some View {
if(self.isPadLandscape){
Text("iPad Landscape")
}else if(self.isPadPortrait){
Text("iPad Portrait")
}else if(self.isPortrait){
Text("iPhone Portrait")
}else if(self.isLandscape){
Text("iPhone Landscape")
}
}
}
The Extension:
protocol SizeClassAdjustable {
var verticalSizeClass: UserInterfaceSizeClass? { get }
var horizontalSizeClass: UserInterfaceSizeClass? { get }
}
extension SizeClassAdjustable {
var isPad: Bool {
return horizontalSizeClass == .regular && verticalSizeClass == .regular
}
var isPadLandscape: Bool {
isPad && UIDevice.current.orientation.isLandscape
}
var isPadPortrait: Bool {
isPad && UIDevice.current.orientation.isPortrait
}
var isPadOrLandscapeMax: Bool {
horizontalSizeClass == .regular
}
var isLandscapeMax: Bool {
horizontalSizeClass == .regular && verticalSizeClass == .compact
}
var isLandscape: Bool {
verticalSizeClass == .compact
}
var isPortrait: Bool {
verticalSizeClass == .regular
}
}
Upvotes: 0
Views: 395
Reputation: 843
Check if the deices are in portrait or landscape mode like this:
let screen = UIScreen.main.bounds
if UIDevice.current.userInterfaceIdiom == .phone{ //Phone
if screen.width < screen.height { //Portrait
} else { //Landscape
}
} else { //iPad
if screen.width < screen.height { //Portrait
} else { //Landscape
}
}
Then perform your actions in the proper scope.
Remember to import UIKit to use this method.
Upvotes: 1