Reputation: 75
I look for the best way to detect, what site of an GO (cube) is facing upwards. My research led me to the Dot-product. I know what I want to do, but I guess my c# skills are too bad..
Basically I just want to find the Dot-product for example for the x-rotation. And if its between a value of 0,9 to 1 one site is facing upwards, for -0,9 to -1 the other Site and so on for all axes.
Upvotes: 0
Views: 35
Reputation: 1775
In the Unity's documentation you have the following example. You just have to tweak it a little bit in order to achieve what you need.
// detects if other transform is behind this object
using UnityEngine;
using System.Collections;
public class ExampleClass : MonoBehaviour
{
public Transform other;
void Update()
{
if (other)
{
Vector3 forward = transform.TransformDirection(Vector3.forward);
Vector3 toOther = other.position - transform.position;
if (Vector3.Dot(forward, toOther) < 0)
{
print("The other transform is behind me!");
}
}
}
}
Upvotes: 1