Reputation: 473
I want to write this piece of code but it doesn't work.
private var a: Int
set(value) {
field = a
// Code
}
init {
a = 2
}
I have to initialitze the variable when I declare it. Why does it happen? How can I solve it?
Upvotes: 3
Views: 1379
Reputation: 89548
Your property has a custom setter, and when you call a = 2
in the init
block, that setter's code will run.
That code could be arbitrarily complex, and the compiler can't know for sure whether it will end up setting the value of the backing field of the property or not. In your code example, it would set the backing field, and your property would be in a valid state.
However, you could also have a custom setter such as this one:
private var a: Int
set(value) {
if (value > 0) {
field = value
}
}
Calling this in an init
block would not necessarily would be enough, as it might leave the property in an uninitialized state.
To prevent this, the compiler asks you to set a value to the property at its declaration instead when using custom setters.
Upvotes: 3
Reputation: 5133
Maybe you have another context but basically you can initialize it just by assigning a value to the field
private var a: Int = 3
This won't execute your setter. If this is a static value (an initial state of the class) then it should be fine.
If the value of a
is set at runtime in the init
block then and its value depends on some existing logic then you can use a property delegate
private var readWrite: Int by resourceDelegate()
fun resourceDelegate(): ReadWriteProperty<Any?, Int> =
object : ReadWriteProperty<Any?, Int> {
var curValue = 0
override fun getValue(thisRef: Any?, property: KProperty<*>): Int = curValue
override fun setValue(thisRef: Any?, property: KProperty<*>, value: Int) {
println("Setting value using resource delegate")
curValue = value
}
}
init {
readWrite = 4
}
There may be other solutions but for that we need to know more about your context.
Upvotes: 0