Reputation: 53
On this code I am starting and stopping random sampling based on a fixed sampling time. When I clicked stop sampling, timers stops correctly. But when I start back again, the times do not start correctly. could you please help to check what is wrong here?
public partial class MainWindow : Window
{
public float samplingTime = 10f;
double currentDateTime = 0.0;
DateTime dtEnd;
public bool running;
public MainWindow()
{
InitializeComponent();
timer1 start.code()
void timer_Tick(object sender, EventArgs e)
{
dtEnd = DateTime.Now.AddSeconds(samplingTime);
someCode();
}
}
private void startSample_Click(object sender, RoutedEventArgs e)
{
timer2 start code()
void windowtimer_Tick(object sender, EventArgs e)
{
currentDateTime = (dtEnd - DateTime.Now).TotalSeconds;
if (currentDateTime < 0.1 && running == true)
{
code();
}
}
}
private void stopSample_Click(object sender, RoutedEventArgs e)
{
timer.Stop();
windowTimer.Stop();
}
Upvotes: -3
Views: 42
Reputation: 72480
You are adding the Tick
handler multiple times:
windowTimer.Tick += windowtimer_Tick;
is executed every time you start, but you don't unhook it. Probably you should set the handler elsewhere (in the designer maybe).
Or you can add:
windowTimer.Tick -= windowtimer_Tick;
to the Stop handle
Upvotes: 1