Reputation: 2590
I have two views, embedded in TabView. I am using userdefaults in a class called usersettings.
class UserSettings: ObservableObject {
@Published var favList: [String] {
willSet {
print("willset")
}
didSet {
UserDefaults.standard.set(favList, forKey: "isAccountPrivate")
print("didset")
}
}
init() {
self.favList = UserDefaults.standard.object(forKey: "isAccountPrivate") as? [String] ?? ["Sepetiniz Boş"]
}
}
In Button View, which acts like add/remove favorite. It successfully adds and remove from the UserDefaults. But when I add something it does not show on the other view (please see the next code after FavButton)
struct FavButton: View {
@Binding var passedFood: String
@ObservedObject var userSettings = UserSettings()
var body: some View {
Button(action: {
if userSettings.favList.contains(passedFood) {
userSettings.favList.remove(at: userSettings.favList.firstIndex(of: passedFood )!)
} else {
userSettings.favList.append(passedFood)
}
})
}
}
But it does not update my list in this other view unless I close and open my app. If I remove something from the list, it actually removes from the userdefault.
If I add a new word within this view, it works too.
My only problem is when I add something from another view (FavButton) it does not show in this view (FavView).
struct FavView: View {
@ObservedObject var userSettings = UserSettings()
@State private var newWord = ""
var body: some View {
NavigationView {
List {
TextField("Ürün Ekleyin...", text: $newWord, onCommit: addNewWord)
ForEach( self.userSettings.favList, id: \.self) { list in
Text(list)
.font(.headline)
.padding()
}
.onDelete(perform: self.deleteRow)
}
.navigationTitle("Sepetim")
}
}
private func deleteRow(at indexSet: IndexSet) {
self.userSettings.favList.remove(atOffsets: indexSet)
}
private func addNewWord() {
let answer = newWord.lowercased().trimmingCharacters(in: .whitespacesAndNewlines)
self.userSettings.favList.append(answer)
guard answer.count > 0 else {
return
}
newWord = ""
}
}
Upvotes: 1
Views: 605
Reputation: 1330
A better approach to follow the SwiftUI idiom is to use the .environmentObject()
modifier.
When you declare your app:
struct AppScene: App {
@StateObject private var userSettings = UserSettings() // Use state object to persist the object
var body: some Scene {
WindowGroup {
ContentView()
.environmentObject(userSettings) // Inject userSettings into the environment
}
}
}
and then in you ContentView
you can reach into your environment and get the object:
struct ContentView: View {
@EnvironmentObject private var userSettings: UserSettings
var body: some View {
Text("Number of items in favList: \(userSettings.favList.count)")
}
}
Upvotes: 2
Reputation: 258541
You need to use same instance of UserSettings
in all views where you want to have observed user settings, like
class UserSettings: ObservableObject {
static let global = UserSettings()
//... other code
}
and now
struct FavButton: View {
@ObservedObject var userSettings = UserSettings.global // << here !!
// ... other code
}
and
struct FavView: View {
@ObservedObject var userSettings = UserSettings.global // << here !!
// ... other code
}
Upvotes: 0