Reputation: 174
I am having an issue when using a DataTrigger to manipulate the IsEnabled property of a control. Normally it works fine, however when I initialize the IsEnabled state within the View's Initialized event, the dynamic stylizing no longer works.
Here's my code. I trimmed it down to the simplest example I could.
Why is this occurring, and what can I do to allow me to set IsEnabled both by a style trigger and by initializing it in the code behind?
Thanks in advance!
View:
(Contains a textbox that should be enabled/disabled depending on the value of a checkbox)
<Window x:Class="IsEnabled.Views.MainView"
xmlns="http://schemas.microsoft.com/winfx/2006/xaml/presentation"
xmlns:x="http://schemas.microsoft.com/winfx/2006/xaml"
Initialized="Window_Initialized">
<StackPanel Orientation="Vertical">
<TextBox x:Name="txtTarget" Width="200">
<TextBox.Style>
<Style TargetType="{x:Type TextBox}">
<Style.Triggers>
<DataTrigger Binding="{Binding Path=ToggleValue}" Value="True">
<Setter Property="IsEnabled" Value="False" />
</DataTrigger>
</Style.Triggers>
</Style>
</TextBox.Style>
</TextBox>
<CheckBox x:Name="chkSource" IsChecked="{Binding Path=ToggleValue}" />
</StackPanel>
</Window>
View Codebehind:
(The only addition is the implementation of the Initialized event setting the inital state for IsEnabled)
using System;
using System.Windows;
namespace IsEnabled.Views
{
public partial class MainView : Window
{
public MainView()
{
InitializeComponent();
}
private void Window_Initialized(object sender, EventArgs e)
{
txtTarget.IsEnabled = false;
}
}
}
ViewModel:
(ViewModelBase holds the implementation of the INotifyPropertyChanged interface)
using System;
namespace IsEnabled.ViewModels
{
class MainViewModel : ViewModelBase
{
private bool _ToggleValue;
public bool ToggleValue
{
get { return _ToggleValue; }
set
{
_ToggleValue = value;
OnPropertyChanged(this, "ToggleValue");
}
}
}
}
Upvotes: 2
Views: 3217
Reputation: 11051
Have a look at dependency property value precedence, and how changing values from different places, Styles, Triggers, Animations etc. work together.
Add to your Binding Mode=TwoWay and it should work.
Upvotes: 2