Reputation: 18634
Which is the simplest way to update a Label
from another Thread
?
I have a Form
running on thread1
, and from that I'm starting another thread (thread2
).
While thread2
is processing some files I would like to update a Label
on the Form
with the current status of thread2
's work.
How could I do that?
Upvotes: 1605
Views: 852607
Reputation: 25434
Since .NET 4.5 and C# 5.0 you should use Task-based Asynchronous Pattern (TAP) along with async-await keywords in all areas (including the GUI):
TAP is the recommended asynchronous design pattern for new development
instead of Asynchronous Programming Model (APM) and Event-based Asynchronous Pattern (EAP) (the latter includes the BackgroundWorker Class).
Then, the recommended solution for new development is:
Asynchronous implementation of an event handler (Yes, that's all):
private async void Button_Clicked(object sender, EventArgs e)
{
var progress = new Progress<string>(s => label.Text = s);
await Task.Factory.StartNew(() => SecondThreadConcern.LongWork(progress),
TaskCreationOptions.LongRunning);
label.Text = "completed";
}
Implementation of the second thread that notifies the UI thread:
class SecondThreadConcern
{
public static void LongWork(IProgress<string> progress)
{
// Perform a long running work...
for (var i = 0; i < 10; i++)
{
Task.Delay(500).Wait();
progress.Report(i.ToString());
}
}
}
Notice the following:
For a more verbose examples see: The Future of C#: Good things come to those who 'await' by Joseph Albahari.
See also about UI Threading Model concept.
The below snippet is an example of how to handle exceptions and toggle button's Enabled
property to prevent multiple clicks during background execution.
private async void Button_Click(object sender, EventArgs e)
{
button.Enabled = false;
try
{
var progress = new Progress<string>(s => button.Text = s);
await Task.Run(() => SecondThreadConcern.FailingWork(progress));
button.Text = "Completed";
}
catch(Exception exception)
{
button.Text = "Failed: " + exception.Message;
}
button.Enabled = true;
}
class SecondThreadConcern
{
public static void FailingWork(IProgress<string> progress)
{
progress.Report("I will fail in...");
Task.Delay(500).Wait();
for (var i = 0; i < 3; i++)
{
progress.Report((3 - i).ToString());
Task.Delay(500).Wait();
}
throw new Exception("Oops...");
}
}
Upvotes: 470
Reputation: 29919
For .NET 2.0, here's a nice bit of code I wrote that does exactly what you want, and works for any property on a Control
:
private delegate void SetControlPropertyThreadSafeDelegate(
Control control,
string propertyName,
object propertyValue);
public static void SetControlPropertyThreadSafe(
Control control,
string propertyName,
object propertyValue)
{
if (control.InvokeRequired)
{
control.Invoke(new SetControlPropertyThreadSafeDelegate
(SetControlPropertyThreadSafe),
new object[] { control, propertyName, propertyValue });
}
else
{
control.GetType().InvokeMember(
propertyName,
BindingFlags.SetProperty,
null,
control,
new object[] { propertyValue });
}
}
Call it like this:
// thread-safe equivalent of
// myLabel.Text = status;
SetControlPropertyThreadSafe(myLabel, "Text", status);
If you're using .NET 3.0 or above, you could rewrite the above method as an extension method of the Control
class, which would then simplify the call to:
myLabel.SetPropertyThreadSafe("Text", status);
UPDATE 05/10/2010:
For .NET 3.0 you should use this code:
private delegate void SetPropertyThreadSafeDelegate<TResult>(
Control @this,
Expression<Func<TResult>> property,
TResult value);
public static void SetPropertyThreadSafe<TResult>(
this Control @this,
Expression<Func<TResult>> property,
TResult value)
{
var propertyInfo = (property.Body as MemberExpression).Member
as PropertyInfo;
if (propertyInfo == null ||
[email protected]().IsSubclassOf(propertyInfo.ReflectedType) ||
@this.GetType().GetProperty(
propertyInfo.Name,
propertyInfo.PropertyType) == null)
{
throw new ArgumentException("The lambda expression 'property' must reference a valid property on this Control.");
}
if (@this.InvokeRequired)
{
@this.Invoke(new SetPropertyThreadSafeDelegate<TResult>
(SetPropertyThreadSafe),
new object[] { @this, property, value });
}
else
{
@this.GetType().InvokeMember(
propertyInfo.Name,
BindingFlags.SetProperty,
null,
@this,
new object[] { value });
}
}
which uses LINQ and lambda expressions to allow much cleaner, simpler and safer syntax:
// status has to be of type string or this will fail to compile
myLabel.SetPropertyThreadSafe(() => myLabel.Text, status);
Not only is the property name now checked at compile time, the property's type is as well, so it's impossible to (for example) assign a string value to a boolean property, and hence cause a runtime exception.
Unfortunately this doesn't stop anyone from doing stupid things such as passing in another Control
's property and value, so the following will happily compile:
myLabel.SetPropertyThreadSafe(() => aForm.ShowIcon, false);
Hence I added the runtime checks to ensure that the passed-in property does actually belong to the Control
that the method's being called on. Not perfect, but still a lot better than the .NET 2.0 version.
If anyone has any further suggestions on how to improve this code for compile-time safety, please comment!
Upvotes: 828
Reputation: 3235
General approach is like:
using System;
using System.Threading;
using System.Windows.Forms;
namespace WindowsFormsApp1
{
public partial class Form1 : Form
{
int clickCount = 0;
public Form1()
{
InitializeComponent();
label1.SetText("0");
}
private void button1_Click(object sender, EventArgs e)
{
new Thread(() => label1.SetText((++clickCount).ToString())).Start();
}
}
public static class ControlExtensions
{
public static void SetText(this Control control, string text)
{
if (control.InvokeRequired)
control.Invoke(setText, control, text);
else
control.Text = text;
}
private static readonly Action<Control, string> setText =
(control, text) => control.Text = text;
}
}
Explanation:
The answer is pretty like this one. But uses neater (as for me) and newer syntax. The point is InvokeRequired
property of control
. It gets a value indicating whether the caller must call an invoke method when making method calls to the control because the caller is on a different thread than the one the control was created on. So if we call control.SetText("some text")
on the same thread control
was created on, it's OK just to set Text
as this control.Text = text
. But on any other thread it causes System.InvalidOperationException
so one must call a method via control.Invoke(...)
to set Text
on the thread control
was created on.
Upvotes: 3
Reputation: 101
just use synchronization context of ui
using System.Threading;
// ...
public partial class MyForm : Form
{
private readonly SynchronizationContext uiContext;
public MyForm()
{
InitializeComponent();
uiContext = SynchronizationContext.Current; // get ui thread context
}
private void button1_Click(object sender, EventArgs e)
{
Thread t = new Thread(() =>
{// set ui thread context to new thread context
// for operations with ui elements to be performed in proper thread
SynchronizationContext
.SetSynchronizationContext(uiContext);
label1.Text = "some text";
});
t.Start();
}
}
Upvotes: 8
Reputation: 1231
And yet another generic Control extension aproach..
First add an extension method for objects of type Control
public static void InvokeIfRequired<T>(this T c, Action<T> action) where T : Control
{
if (c.InvokeRequired)
{
c.Invoke(new Action(() => action(c)));
}
else
{
action(c);
}
}
and call like this from another thread to access a Control named object1 in UI-thread:
object1.InvokeIfRequired(c => { c.Visible = true; });
object1.InvokeIfRequired(c => { c.Text = "ABC"; });
..or like this
object1.InvokeIfRequired(c =>
{
c.Text = "ABC";
c.Visible = true;
}
);
Upvotes: 16
Reputation: 27485
Most of the other answers are a little complex for me on this question (I'm new to C#), so I am writing mine:
I have a WPF application and have defined a worker as below:
Issue:
BackgroundWorker workerAllocator;
workerAllocator.DoWork += delegate (object sender1, DoWorkEventArgs e1) {
// This is my DoWork function.
// It is given as an anonymous function, instead of a separate DoWork function
// I need to update a message to textbox (txtLog) from this thread function
// Want to write below line, to update UI
txt.Text = "my message"
// But it fails with:
// 'System.InvalidOperationException':
// "The calling thread cannot access this object because a different thread owns it"
}
Solution:
workerAllocator.DoWork += delegate (object sender1, DoWorkEventArgs e1)
{
// The below single line works
txtLog.Dispatcher.BeginInvoke((Action)(() => txtLog.Text = "my message"));
}
I am yet to find out what the above line means, but it works.
For WinForms:
Solution:
txtLog.Invoke((MethodInvoker)delegate
{
txtLog.Text = "my message";
});
Upvotes: 20
Reputation: 151
Simplest way is invoking as follows:
Application.Current.Dispatcher.Invoke(new Action(() =>
{
try
{
///
}
catch (Exception)
{
//
}
}
));
Upvotes: 0
Reputation: 56964
You'll have to make sure that the update happens on the correct thread; the UI thread.
In order to do this, you'll have to Invoke the event-handler instead of calling it directly.
You can do this by raising your event like this:
(The code is typed here out of my head, so I haven't checked for correct syntax, etc., but it should get you going.)
if( MyEvent != null )
{
Delegate[] eventHandlers = MyEvent.GetInvocationList();
foreach( Delegate d in eventHandlers )
{
// Check whether the target of the delegate implements
// ISynchronizeInvoke (Winforms controls do), and see
// if a context-switch is required.
ISynchronizeInvoke target = d.Target as ISynchronizeInvoke;
if( target != null && target.InvokeRequired )
{
target.Invoke (d, ... );
}
else
{
d.DynamicInvoke ( ... );
}
}
}
Note that the code above will not work on WPF projects, since WPF controls do not implement the ISynchronizeInvoke
interface.
In order to make sure that the code above works with Windows Forms and WPF, and all other platforms, you can have a look at the AsyncOperation
, AsyncOperationManager
and SynchronizationContext
classes.
In order to easily raise events this way, I've created an extension method, which allows me to simplify raising an event by just calling:
MyEvent.Raise(this, EventArgs.Empty);
Of course, you can also make use of the BackGroundWorker class, which will abstract this matter for you.
Upvotes: 43
Reputation: 1063824
The simplest way is an anonymous method passed into Label.Invoke
:
// Running on the worker thread
string newText = "abc";
form.Label.Invoke((MethodInvoker)delegate {
// Running on the UI thread
form.Label.Text = newText;
});
// Back on the worker thread
Notice that Invoke
blocks execution until it completes--this is synchronous code. The question doesn't ask about asynchronous code, but there is lots of content on Stack Overflow about writing asynchronous code when you want to learn about it.
Upvotes: 1229
Reputation: 389
When I encountered the same issue I sought help from Google, but rather than give me a simple solution it confused me more by giving examples of MethodInvoker
and blah blah blah. So I decided to solve it on my own. Here is my solution:
Make a delegate like this:
Public delegate void LabelDelegate(string s);
void Updatelabel(string text)
{
if (label.InvokeRequired)
{
LabelDelegate LDEL = new LabelDelegate(Updatelabel);
label.Invoke(LDEL, text);
}
else
label.Text = text
}
You can call this function in a new thread like this
Thread th = new Thread(() => Updatelabel("Hello World"));
th.start();
Don't be confused with Thread(() => .....)
. I use an anonymous function or lambda expression when I work on a thread. To reduce the lines of code you can use the ThreadStart(..)
method too which I am not supposed to explain here.
Upvotes: 22
Reputation: 1631
Put some common variable in a separate class to hold the value.
Example:
public class data_holder_for_controls
{
// It will hold the value for your label
public string status = string.Empty;
}
class Demo
{
public static data_holder_for_controls d1 = new data_holder_for_controls();
static void Main(string[] args)
{
ThreadStart ts = new ThreadStart(perform_logic);
Thread t1 = new Thread(ts);
t1.Start();
t1.Join();
//your_label.Text=d1.status; --- can access it from any thread
}
public static void perform_logic()
{
// Put some code here in this function
for (int i = 0; i < 10; i++)
{
// Statements here
}
// Set the result in the status variable
d1.status = "Task done";
}
}
Upvotes: 4
Reputation: 593
Another example about the subject: I made an abstract class, UiSynchronizeModel, that contains a common method implementation:
public abstract class UiSynchronizeModel
{
private readonly TaskScheduler uiSyncContext;
private readonly SynchronizationContext winformsOrDefaultContext;
protected UiSynchronizeModel()
{
this.winformsOrDefaultContext = SynchronizationContext.Current ?? new SynchronizationContext();
this.uiSyncContext = TaskScheduler.FromCurrentSynchronizationContext();
}
protected void RunOnGuiThread(Action action)
{
this.winformsOrDefaultContext.Post(o => action(), null);
}
protected void CompleteTask(Task task, TaskContinuationOptions options, Action<Task> action)
{
task.ContinueWith(delegate
{
action(task);
task.Dispose();
}, CancellationToken.None, options, this.uiSyncContext);
}
}
Your model or controller class should be derived from this abstract class. You can use any pattern (tasks or manually managed background threads) and use these methods like this:
public void MethodThatCalledFromBackroundThread()
{
this.RunOnGuiThread(() => {
// Do something over UI controls
});
}
Tasks example:
var task = Task.Factory.StartNew(delegate
{
// Background code
this.RunOnGuiThread(() => {
// Do something over UI controls
});
});
this.CompleteTask(task, TaskContinuationOptions.OnlyOnRanToCompletion, delegate
{
// Code that can safely use UI controls
});
Upvotes: 6
Reputation: 944
First get the instance of your form (in this case mainForm), and then just use this code in the another thread.
mainForm.Invoke(new MethodInvoker(delegate ()
{
// Update things in my mainForm here
mainForm.UpdateView();
}));
Upvotes: 5
Reputation: 15357
The simplest way in WPF applications is:
this.Dispatcher.Invoke((Action)(() =>
{
// This refers to a form in a WPF application
val1 = textBox.Text; // Access the UI
}));
Upvotes: 12
Reputation: 6963
Here's a new look on an age-old issue using a more functional style. If you keep the TaskXM class in all of your projects you only have one line of code to never worry about cross-thread updates again.
public class Example
{
/// <summary>
/// No more delegates, background workers, etc. Just one line of code as shown below.
/// Note it is dependent on the Task Extension method shown next.
/// </summary>
public async void Method1()
{
// Still on the GUI thread here if the method was called from the GUI thread
// This code below calls the extension method which spins up a new task and calls back.
await TaskXM.RunCodeAsync(() =>
{
// Running an asynchronous task here
// Cannot update the GUI thread here, but can do lots of work
});
// Can update GUI on this line
}
}
/// <summary>
/// A class containing extension methods for the Task class
/// </summary>
public static class TaskXM
{
/// <summary>
/// RunCodeAsyc is an extension method that encapsulates the Task.run using a callback
/// </summary>
/// <param name="Code">The caller is called back on the new Task (on a different thread)</param>
/// <returns></returns>
public async static Task RunCodeAsync(Action Code)
{
await Task.Run(() =>
{
Code();
});
return;
}
}
Upvotes: 6
Reputation: 16639
I couldn't get Microsoft's logic behind this ugly implementation, but you have to have two functions:
void setEnableLoginButton()
{
if (InvokeRequired)
{
// btn_login can be any conroller, (label, button textbox ..etc.)
btn_login.Invoke(new MethodInvoker(setEnable));
// OR
//Invoke(new MethodInvoker(setEnable));
}
else {
setEnable();
}
}
void setEnable()
{
btn_login.Enabled = isLoginBtnEnabled;
}
These snippets work for me, so I can do something on another thread, and then I update the GUI:
Task.Factory.StartNew(()=>
{
// THIS IS NOT GUI
Thread.Sleep(5000);
// HERE IS INVOKING GUI
btn_login.Invoke(new Action(() => DoSomethingOnGUI()));
});
private void DoSomethingOnGUI()
{
// GUI
MessageBox.Show("message", "title", MessageBoxButtons.OK, MessageBoxIcon.Exclamation);
}
Even simpler:
btn_login.Invoke(new Action(()=>{ /* HERE YOU ARE ON GUI */ }));
Upvotes: 7
Reputation: 369
Basically the way to resolve this issue regardless of the framework version or the GUI underlying library type is to save the control creating the thread's Synchronization context for the worker thread that will marshal the control's related interaction from the worker thread to the GUI's thread messages queue.
Example:
SynchronizationContext ctx = SynchronizationContext.Current; // From control
ctx.Send\Post... // From worker thread
Upvotes: 6
Reputation: 93
I just read the answers and this appears to be a very hot topic. I'm currently using .NET 3.5 SP1 and Windows Forms.
The well-known formula greatly described in the previous answers that makes use of the InvokeRequired property covers most of the cases, but not the entire pool.
What if the Handle has not been created yet?
The InvokeRequired property, as described here (Control.InvokeRequired Property reference to MSDN) returns true if the call was made from a thread that is not the GUI thread, false either if the call was made from the GUI thread, or if the Handle was not created yet.
You can come across an exception if you want to have a modal form shown and updated by another thread. Because you want that form shown modally, you could do the following:
private MyForm _gui;
public void StartToDoThings()
{
_gui = new MyForm();
Thread thread = new Thread(SomeDelegate);
thread.Start();
_gui.ShowDialog();
}
And the delegate can update a Label on the GUI:
private void SomeDelegate()
{
// Operations that can take a variable amount of time, even no time
//... then you update the GUI
if(_gui.InvokeRequired)
_gui.Invoke((Action)delegate { _gui.Label1.Text = "Done!"; });
else
_gui.Label1.Text = "Done!";
}
This can cause an InvalidOperationException if the operations before the label's update "take less time" (read it and interpret it as a simplification) than the time it takes for the GUI thread to create the Form's Handle. This happens within the ShowDialog() method.
You should also check for the Handle like this:
private void SomeDelegate()
{
// Operations that can take a variable amount of time, even no time
//... then you update the GUI
if(_gui.IsHandleCreated) // <---- ADDED
if(_gui.InvokeRequired)
_gui.Invoke((Action)delegate { _gui.Label1.Text = "Done!"; });
else
_gui.Label1.Text = "Done!";
}
You can handle the operation to perform if the Handle has not been created yet: You can just ignore the GUI update (like shown in the code above) or you can wait (more risky). This should answer the question.
Optional stuff: Personally I came up coding the following:
public class ThreadSafeGuiCommand
{
private const int SLEEPING_STEP = 100;
private readonly int _totalTimeout;
private int _timeout;
public ThreadSafeGuiCommand(int totalTimeout)
{
_totalTimeout = totalTimeout;
}
public void Execute(Form form, Action guiCommand)
{
_timeout = _totalTimeout;
while (!form.IsHandleCreated)
{
if (_timeout <= 0) return;
Thread.Sleep(SLEEPING_STEP);
_timeout -= SLEEPING_STEP;
}
if (form.InvokeRequired)
form.Invoke(guiCommand);
else
guiCommand();
}
}
I feed my forms that get updated by another thread with an instance of this ThreadSafeGuiCommand, and I define methods that update the GUI (in my Form) like this:
public void SetLabeTextTo(string value)
{
_threadSafeGuiCommand.Execute(this, delegate { Label1.Text = value; });
}
In this way I'm quite sure that I will have my GUI updated whatever thread will make the call, optionally waiting for a well-defined amount of time (the timeout).
Upvotes: 8
Reputation: 1215
To achieve this in WPF I do it the following way.
new Thread(() =>
{
while (...)
{
SomeLabel.Dispatcher.BeginInvoke((Action)(() => SomeLabel.Text = ...));
}
}).Start();
Upvotes: 0
Reputation: 20306
When you're in the UI thread you could ask it for its synchronization context task scheduler. It would give you a TaskScheduler that schedules everything on the UI thread.
Then you can chain your tasks so that when the result is ready then another task (which is scheduled on the UI thread) picks it and assigns it to a label.
public partial class MyForm : Form
{
private readonly TaskScheduler _uiTaskScheduler;
public MyForm()
{
InitializeComponent();
_uiTaskScheduler = TaskScheduler.FromCurrentSynchronizationContext();
}
private void buttonRunAsyncOperation_Click(object sender, EventArgs e)
{
RunAsyncOperation();
}
private void RunAsyncOperation()
{
var task = new Task<string>(LengthyComputation);
task.ContinueWith(antecedent =>
UpdateResultLabel(antecedent.Result), _uiTaskScheduler);
task.Start();
}
private string LengthyComputation()
{
Thread.Sleep(3000);
return "47";
}
private void UpdateResultLabel(string text)
{
labelResult.Text = text;
}
}
This works for tasks (not threads) which are the preferred way of writing concurrent code now.
Upvotes: 10
Reputation:
Maybe a little bit overdose, but this is the kind of way I solve this normally:
Invokes are not required here because of the synchronization. The BasicClassThreadExample is just a kind of layout for me, so change it to fit your actual needs.
It is simple because you don't need to handle the stuff in the UI thread!
public partial class Form1 : Form
{
BasicClassThreadExample _example;
public Form1()
{
InitializeComponent();
_example = new BasicClassThreadExample();
_example.MessageReceivedEvent += _example_MessageReceivedEvent;
}
void _example_MessageReceivedEvent(string command)
{
listBox1.Items.Add(command);
}
private void button1_Click(object sender, EventArgs e)
{
listBox1.Items.Clear();
_example.Start();
}
}
public class BasicClassThreadExample : IDisposable
{
public delegate void MessageReceivedHandler(string msg);
public event MessageReceivedHandler MessageReceivedEvent;
protected virtual void OnMessageReceivedEvent(string msg)
{
MessageReceivedHandler handler = MessageReceivedEvent;
if (handler != null)
{
handler(msg);
}
}
private System.Threading.SynchronizationContext _SynchronizationContext;
private System.Threading.Thread _doWorkThread;
private bool disposed = false;
public BasicClassThreadExample()
{
_SynchronizationContext = System.ComponentModel.AsyncOperationManager.SynchronizationContext;
}
public void Start()
{
_doWorkThread = _doWorkThread ?? new System.Threading.Thread(dowork);
if (!(_doWorkThread.IsAlive))
{
_doWorkThread = new System.Threading.Thread(dowork);
_doWorkThread.IsBackground = true;
_doWorkThread.Start();
}
}
public void dowork()
{
string[] retval = System.IO.Directory.GetFiles(@"C:\Windows\System32", "*.*", System.IO.SearchOption.TopDirectoryOnly);
foreach (var item in retval)
{
System.Threading.Thread.Sleep(25);
_SynchronizationContext.Post(new System.Threading.SendOrPostCallback(delegate(object obj)
{
OnMessageReceivedEvent(item);
}), null);
}
}
protected virtual void Dispose(bool disposing)
{
if (!disposed)
{
if (disposing)
{
_doWorkThread.Abort();
}
disposed = true;
}
}
public void Dispose()
{
Dispose(true);
GC.SuppressFinalize(this);
}
~BasicClassThreadExample() { Dispose(false); }
}
Upvotes: 6
Reputation: 135
For example, access a control other than in the current thread:
Speed_Threshold = 30;
textOutput.Invoke(new EventHandler(delegate
{
lblThreshold.Text = Speed_Threshold.ToString();
}));
There the lblThreshold
is a Label and Speed_Threshold
is a global variable.
Upvotes: 9
Reputation: 1296
Create a class variable:
SynchronizationContext _context;
Set it in the constructor that creates your UI:
var _context = SynchronizationContext.Current;
When you want to update the label:
_context.Send(status =>{
// UPDATE LABEL
}, null);
Upvotes: 15
Reputation: 301
None of the Invoke stuff in the previous answers is necessary.
You need to look at WindowsFormsSynchronizationContext:
// In the main thread
WindowsFormsSynchronizationContext mUiContext = new WindowsFormsSynchronizationContext();
...
// In some non-UI Thread
// Causes an update in the GUI thread.
mUiContext.Post(UpdateGUI, userData);
...
void UpdateGUI(object userData)
{
// Update your GUI controls here
}
Upvotes: 30
Reputation: 16555
You may use the already-existing delegate Action
:
private void UpdateMethod()
{
if (InvokeRequired)
{
Invoke(new Action(UpdateMethod));
}
}
Upvotes: 16
Reputation: 14090
My version is to insert one line of recursive "mantra":
For no arguments:
void Aaaaaaa()
{
if (InvokeRequired) { Invoke(new Action(Aaaaaaa)); return; } //1 line of mantra
// Your code!
}
For a function that has arguments:
void Bbb(int x, string text)
{
if (InvokeRequired) { Invoke(new Action<int, string>(Bbb), new[] { x, text }); return; }
// Your code!
}
THAT is IT.
Some argumentation: Usually it is bad for code readability to put {} after an if ()
statement in one line. But in this case it is routine all-the-same "mantra". It doesn't break code readability if this method is consistent over the project. And it saves your code from littering (one line of code instead of five).
As you see if(InvokeRequired) {something long}
you just know "this function is safe to call from another thread".
Upvotes: 16
Reputation: 6370
Salvete! Having searched for this question, I found the answers by FrankG and Oregon Ghost to be the easiest most useful to me. Now, I code in Visual Basic and ran this snippet through a convertor; so I'm not sure quite how it turns out.
I have a dialog form called form_Diagnostics,
which has a richtext box, called updateDiagWindow,
which I am using as a sort of logging display. I needed to be able to update its text from all threads. The extra lines allow the window to automatically scroll to the newest lines.
And so, I can now update the display with one line, from anywhere in the entire program in the manner which you think it would work without any threading:
form_Diagnostics.updateDiagWindow(whatmessage);
Main Code (put this inside of your form's class code):
#region "---------Update Diag Window Text------------------------------------"
// This sub allows the diag window to be updated by all threads
public void updateDiagWindow(string whatmessage)
{
var _with1 = diagwindow;
if (_with1.InvokeRequired) {
_with1.Invoke(new UpdateDiagDelegate(UpdateDiag), whatmessage);
} else {
UpdateDiag(whatmessage);
}
}
// This next line makes the private UpdateDiagWindow available to all threads
private delegate void UpdateDiagDelegate(string whatmessage);
private void UpdateDiag(string whatmessage)
{
var _with2 = diagwindow;
_with2.appendtext(whatmessage);
_with2.SelectionStart = _with2.Text.Length;
_with2.ScrollToCaret();
}
#endregion
Upvotes: 26
Reputation: 309
This one is similar to the solution above using .NET Framework 3.0, but it solved the issue of compile-time safety support.
public static class ControlExtension
{
delegate void SetPropertyValueHandler<TResult>(Control souce, Expression<Func<Control, TResult>> selector, TResult value);
public static void SetPropertyValue<TResult>(this Control source, Expression<Func<Control, TResult>> selector, TResult value)
{
if (source.InvokeRequired)
{
var del = new SetPropertyValueHandler<TResult>(SetPropertyValue);
source.Invoke(del, new object[]{ source, selector, value});
}
else
{
var propInfo = ((MemberExpression)selector.Body).Member as PropertyInfo;
propInfo.SetValue(source, value, null);
}
}
}
To use:
this.lblTimeDisplay.SetPropertyValue(a => a.Text, "some string");
this.lblTimeDisplay.SetPropertyValue(a => a.Visible, false);
The compiler will fail if the user passes the wrong data type.
this.lblTimeDisplay.SetPropertyValue(a => a.Visible, "sometext");
Upvotes: 26
Reputation: 48959
Because of the triviality of the scenario I would actually have the UI thread poll for the status. I think you will find that it can be quite elegant.
public class MyForm : Form
{
private volatile string m_Text = "";
private System.Timers.Timer m_Timer;
private MyForm()
{
m_Timer = new System.Timers.Timer();
m_Timer.SynchronizingObject = this;
m_Timer.Interval = 1000;
m_Timer.Elapsed += (s, a) => { MyProgressLabel.Text = m_Text; };
m_Timer.Start();
var thread = new Thread(WorkerThread);
thread.Start();
}
private void WorkerThread()
{
while (...)
{
// Periodically publish progress information.
m_Text = "Still working...";
}
}
}
The approach avoids the marshaling operation required when using the ISynchronizeInvoke.Invoke
and ISynchronizeInvoke.BeginInvoke
methods. There is nothing wrong with using the marshaling technique, but there are a couple of caveats you need to be aware of.
BeginInvoke
too frequently or it could overrun the message pump.Invoke
on the worker thread is a blocking call. It will temporarily halt the work being done in that thread.The strategy I propose in this answer reverses the communication roles of the threads. Instead of the worker thread pushing the data the UI thread polls for it. This a common pattern used in many scenarios. Since all you are wanting to do is display progress information from the worker thread then I think you will find that this solution is a great alternative to the marshaling solution. It has the following advantages.
Control.Invoke
or Control.BeginInvoke
approach which tightly couples them.Upvotes: 35
Reputation: 12779
This is the classic way you should do this:
using System;
using System.Windows.Forms;
using System.Threading;
namespace Test
{
public partial class UIThread : Form
{
Worker worker;
Thread workerThread;
public UIThread()
{
InitializeComponent();
worker = new Worker();
worker.ProgressChanged += new EventHandler<ProgressChangedArgs>(OnWorkerProgressChanged);
workerThread = new Thread(new ThreadStart(worker.StartWork));
workerThread.Start();
}
private void OnWorkerProgressChanged(object sender, ProgressChangedArgs e)
{
// Cross thread - so you don't get the cross-threading exception
if (this.InvokeRequired)
{
this.BeginInvoke((MethodInvoker)delegate
{
OnWorkerProgressChanged(sender, e);
});
return;
}
// Change control
this.label1.Text = e.Progress;
}
}
public class Worker
{
public event EventHandler<ProgressChangedArgs> ProgressChanged;
protected void OnProgressChanged(ProgressChangedArgs e)
{
if(ProgressChanged!=null)
{
ProgressChanged(this,e);
}
}
public void StartWork()
{
Thread.Sleep(100);
OnProgressChanged(new ProgressChangedArgs("Progress Changed"));
Thread.Sleep(100);
}
}
public class ProgressChangedArgs : EventArgs
{
public string Progress {get;private set;}
public ProgressChangedArgs(string progress)
{
Progress = progress;
}
}
}
Your worker thread has an event. Your UI thread starts off another thread to do the work and hooks up that worker event so you can display the state of the worker thread.
Then in the UI you need to cross threads to change the actual control... like a label or a progress bar.
Upvotes: 71