Reputation: 866
I have an AVAudioPlayerNode
looping a segment of a song:
audioPlayer.scheduleBuffer(segment, at: nil, options:.loops)
I want to get current position of the song while it's playing. Usually, this is done by calculating = currentFrame / audioSampleRate
where
var currentFrame: AVAudioFramePosition {
guard let lastRenderTime = audioPlayer.lastRenderTime,
let playerTime = audioPlayer.playerTime(forNodeTime: lastRenderTime) else {
return 0
}
return playerTime.sampleTime
}
However, when the loop ends and restarts, the currentFrame
does not restart. But it still increases which makes currentFrame / audioSampleRate
incorrect as the current position.
So what is the correct way to calculate the current position?
Upvotes: 1
Views: 691
Reputation: 16931
Good old modulo will do the job:
public var currentTime: TimeInterval {
guard let nodeTime = player.lastRenderTime,
let playerTime = player.playerTime(forNodeTime: nodeTime) else {
return 0
}
let time = (Double(playerTime.sampleTime) / playerTime.sampleRate)
.truncatingRemainder(dividingBy: Double(file.length) / Double(playerTime.sampleRate))
return time
}
Upvotes: 2