Reputation: 162
So in my code below i have a singlethreaded server and a multithreaded client. The reason for this is because i want the client to send packets and receive packets simultaneously. However when i start the server and run multiple clients the server can process multiple clients simultaneously even tough the server is not multithreaded? Can you explain this?
Server:
public class server {
public static void main(String[] args) throws IOException{
new server();
}
//declare the UDP server socket
DatagramSocket datagramSocket;
int port = 3741;
public server() throws IOException {
//create UDP server with a specific port number
datagramSocket = new DatagramSocket(port);
System.out.println("[UDP server] Datagram socket started on port " + port);
//prepare the packet structure for received packets
int dataLength = 100; //must be large enough so some part of packet doesn't get lost
byte[] receiveData = new byte[dataLength];
DatagramPacket packet = new DatagramPacket(receiveData, receiveData.length);
while(true) {
datagramSocket.receive(packet);
System.out.println("client connected");
InetAddress inetAddress = packet.getAddress();
int clientPort = packet.getPort();
byte[] data = packet.getData();
//send response back to the client host
byte[] sendData = new byte[1024];
DatagramPacket datagramPacket = new DatagramPacket(data, data.length, inetAddress, clientPort);
datagramSocket.send(datagramPacket); //sending data from server to client
}
}
}
Client:
public class client {
public static void main(String[] args) throws Exception {
new client();
}
public client() throws Exception{
DatagramSocket socket = new DatagramSocket();
InetAddress ip = InetAddress.getByName("127.0.0.1");
String message = "hello from client";
DatagramPacket packetSend = new DatagramPacket(message.getBytes(), message.getBytes().length, ip, 3741);
Thread th = new Thread(new Runnable() {
@Override
public void run() {
for(int i = 0; i < 100; i++) {
try {
Thread.sleep(1000);
} catch (InterruptedException e) {
// TODO Auto-generated catch block
e.printStackTrace();
}
try {
socket.send(packetSend);
} catch (IOException e) {
// TODO Auto-generated catch block
e.printStackTrace();
}
}
}
});
th.start();
byte[] buffer = new byte[1024];
DatagramPacket packet = new DatagramPacket(buffer, buffer.length);
//this part can't be in a thread because the loop above us will finish first before this starts
//we can put this code before the loop and start a thread this would also work
while(true) {
try {
socket.receive(packet);
} catch (IOException e) {
// TODO Auto-generated catch block
e.printStackTrace();
}
String data = new String(packet.getData()).trim();
System.out.println(data);
}
}
}
Upvotes: 1
Views: 113
Reputation: 1494
You think "the server can process multiple clients simultaneously even tough the server is not multithreaded" cause your brain cheat you. Acutually they are processing one by one in a reliatively fast speed. It's easy to see if you use wireshark or tcpdump to capture the server side packets. You will find the interesing truth.
Upvotes: 2