Reputation: 2097
I have an image with border radius that I am trying to make a canvas line wrap around it. I want to use canvas because I need to be able to set the value of how far the rectangle wraps around it, so for example, if I set it to 1
the rectangle would barely be their, and if I set it too 100 it would be completely around the rectangle with border radius. Here's an example of what I need with a circle:
var c = document.getElementById("myCanvas");
var ctx = c.getContext("2d");
function newLine(){
let value = (Math.floor(Math.random() * 100) + 1) * 0.06283185307179587;
ctx.clearRect(0, 0, c.width, c.height);
ctx.lineWidth = 10;
ctx.strokeStyle = '#00FF00';
ctx.beginPath();
ctx.arc(100, 75, 55, 0, value);
ctx.stroke();
}
setInterval(()=>{
newLine()
}, 100)
img{
width: 100px;
border-radius: 50px;
position: absolute;
left: 58px;
top: 33px;
}
<img src="https://media-exp1.licdn.com/dms/image/C4E0BAQHikN6EXPd23Q/company-logo_200_200/0/1595359131127?e=2159024400&v=beta&t=S5MNjBDjiH433VCWzjPeiopNDhxGwmfcMk4Zf1P_m_s"></img>
<canvas id="myCanvas"></canvas>
However, if I make the border radius a little smaller, it doesn't wrap around it. Is there a way to do this?
Heres a code snippet showing what I need:
var c = document.getElementById("myCanvas");
var ctx = c.getContext("2d");
function newLine(){
let value = (Math.floor(Math.random() * 100) + 1) * 0.06283185307179587;
ctx.clearRect(0, 0, c.width, c.height);
ctx.lineWidth = 10;
ctx.strokeStyle = '#00FF00';
ctx.beginPath();
ctx.arc(100, 75, 55, 0, value);
ctx.stroke();
}
setInterval(()=>{
newLine()
}, 100)
img{
width: 100px;
border-radius: 30px;
position: absolute;
left: 58px;
top: 33px;
}
<img src="https://media-exp1.licdn.com/dms/image/C4E0BAQHikN6EXPd23Q/company-logo_200_200/0/1595359131127?e=2159024400&v=beta&t=S5MNjBDjiH433VCWzjPeiopNDhxGwmfcMk4Zf1P_m_s"></img>
<canvas id="myCanvas"></canvas>
Is this possible? Thanks
Upvotes: 3
Views: 255
Reputation: 2401
I think this is a nice solution, very flexible and basically no JS overhead.
const c = document.getElementById("myCanvas");
const ctx = c.getContext("2d");
let value = 0
function newLine(){
value += Math.PI/60
value %= Math.PI*2
ctx.clearRect(0, 0, c.width, c.height);
ctx.lineWidth = 10;
ctx.fillStyle = '#00FF00';
ctx.beginPath();
// move to center
ctx.moveTo(c.width/2, c.height/2)
// line to right
ctx.lineTo(c.width, c.height/2)
// make a big semicircle
ctx.arc(c.width/2, c.height/2, c.width, 0, value);
ctx.fill();
}
setInterval(()=>{
newLine()
}, 100)
:root {
/** ===== Try changing these variables ===== **/
--thing-radius: 35px;
--thing-border: 5px;
--thing-size: 100px;
--thing-double-border: calc(2 * var(--thing-border));
}
.thing {
width: calc(var(--thing-size) + var(--thing-double-border));
height: calc(var(--thing-size) + var(--thing-double-border));
display: grid;
grid-template-areas: "center";
grid-template-columns: 100%;
}
.thing > * {
box-sizing: border-box;
grid-area: center;
width: 100%;
}
.thing > img {
border-radius: var(--thing-radius);
border: var(--thing-border) solid transparent;
z-index: 1;
}
.thing > canvas {
border-radius: var(--thing-radius);
}
<div class="thing">
<!-- note that you don't need to change the canvas size -->
<canvas id="myCanvas" width="100" height="100"></canvas>
<img src="https://media-exp1.licdn.com/dms/image/C4E0BAQHikN6EXPd23Q/company-logo_200_200/0/1595359131127?e=2159024400&v=beta&t=S5MNjBDjiH433VCWzjPeiopNDhxGwmfcMk4Zf1P_m_s"/>
</div>
This solution works by rendering a big pie that is then cropped by css behind the image.
Upvotes: 3