Reputation: 119
I am new to unity and am trying to get lighting down. The picture explains it all, for some reason the objects right in front of the wall that is supposed to emit light is shaded. whatever you need from my project I will post. Appreciate any insight at all
I added a picture of some errors I get as well. I am not sure if they are important or not.
Upvotes: 0
Views: 69
Reputation: 90659
Looks like some of your objets are marked as static
(top right in the Inspector) and therefore only receive light from light sources or emitting objects that are also marked as static
.
On the other hand there are also objects that are not marked as static
and therefore these objects will only receive light from light sources that are also not marked as static
(and in specific no light from emitting materials).
See also Static GameObjects, Baked Lighting and Emissive Materials
Emission will only be received by objects marked as ‘Static’ or “Lightmap Static’ from the Inspector . Similarly, emissive materials applied to non-static, or dynamic geometry such as characters will not contribute to scene lighting.
Upvotes: 1