Reputation: 37
I have the latest version of macOS Big Sur, running intel based cpu, clang12, cmake 3.19 and brew. I have installed freeglut via brew.
However whenever I called find_package(GLUT) it always finds my system GLUT (/Applications/Xcode.app/Contents/Developer/Platforms/MacOSX.platform/Developer/SDKs/MacOSX11.1.sdk/System/Library/Frameworks/GLUT.framework) over the FreeGLUT brew has installed. I have tried changing the find_package to FreeGlut with no success.
I am sure its something really simple I am missing but not knowing a lot about the macOS linking process, this has me rather confused.
Here is my cmake command line being used...
cmake -DCMAKE_BUILD_TYPE=Release -DCMAKE_C_COMPILER=/usr/bin/clang -DCMAKE_CXX_COMPILER=/usr/bin/clang++ -G Ninja
Here is my cmake file.
# Set cmake minimum version.
cmake_minimum_required(VERSION 3.15)
# Set the project details.
set(PROJECT_NAME Project)
project(${PROJECT_NAME} LANGUAGES C)
# Treat warnings as errors.
option(WarningsAsErrors "WarningsAsErrors" OFF)
# If enabled, the post build symlink will copy instead.
option(CopyResources "CopyResources" OFF)
option(GenerateDoxygen "GenerateDoxygen" OFF)
# Disable in-source builds.
set(CMAKE_DISABLE_IN_SOURCE_BUILD ON)
set(CMAKE_DISABLE_SOURCE_CHANGES ON)
# Set build type to debug by default.
if(NOT CMAKE_BUILD_TYPE)
set(CMAKE_BUILD_TYPE Debug)
endif()
# Add Linux flag.
if(UNIX AND NOT APPLE)
set(LINUX TRUE)
endif()
# Define the executable.
add_executable(${PROJECT_NAME})
set_property(TARGET ${PROJECT_NAME} PROPERTY C_STANDARD 11)
# Find dependencies.
# find_package(OpenGL REQUIRED COMPONENTS OpenGL)
find_package(OpenGL REQUIRED)
find_package(GLUT REQUIRED)
# Build 3rd Party Libraries
add_subdirectory(lib)
# Define source files.
add_subdirectory(src)
if (MSVC)
string(REGEX REPLACE "/W[0-4]" "" CMAKE_CXX_FLAGS "${CMAKE_CXX_FLAGS}")
endif()
# Treat warnings as errors if enabled.
if (WarningsAsErrors)
target_compile_options(${PROJECT_NAME} PRIVATE
$<$<OR:$<CXX_COMPILER_ID:Clang>,$<CXX_COMPILER_ID:AppleClang>,$<CXX_COMPILER_ID:GNU>>:-Werror>
$<$<CXX_COMPILER_ID:MSVC>:/WX>
)
endif(WarningsAsErrors)
# Set compile flags.
target_compile_options(${PROJECT_NAME} PRIVATE
# Clang
$<$<OR:$<CXX_COMPILER_ID:Clang>,$<CXX_COMPILER_ID:AppleClang>>:
-Weverything -fcolor-diagnostics
# Disable specific warnings.
-Wno-c++98-compat -Wno-c++98-compat-pedantic -Wno-padded
-Wno-deprecated-declarations -Wno-exit-time-destructors
-Wno-switch-enum -Wno-weak-vtables -Wno-global-constructors>
# GCC
$<$<CXX_COMPILER_ID:GNU>:-Wall -Wextra -Wpedantic -fdiagnostics-color=always>
# Visual Studio
$<$<CXX_COMPILER_ID:MSVC>:/W4>
# Enable the clang sanitizer.
$<$<AND:$<CONFIG:Debug>,$<CXX_COMPILER_ID:Clang>,$<PLATFORM_ID:${SANITIZER_OS}>>:${SANITIZER_FLAGS}>
)
# Link against the clang sanitizer.
target_link_options(${PROJECT_NAME} PRIVATE
$<$<AND:$<CONFIG:Debug>,$<CXX_COMPILER_ID:Clang>,$<PLATFORM_ID:${SANITIZER_OS}>>:${SANITIZER_FLAGS}>
)
if (LINUX)
target_link_libraries(${PROJECT_NAME} PRIVATE -lm)
endif()
# Include and link against dependencies.
target_link_libraries(${PROJECT_NAME} PRIVATE OpenGL::GL OpenGL::GLU GLUT::GLUT stb OpenAL SndFile::sndfile BigBalls::Physics lua ${CMAKE_DL_LIBS})
if (GenerateDoxygen)
find_package(Doxygen)
if (DOXYGEN_FOUND)
set(DOXYGEN_IN ${CMAKE_SOURCE_DIR}/.doxyconf)
configure_file(${DOXYGEN_IN} ${DOXYGEN_OUT} @ONLY)
add_custom_target(doc ALL
COMMAND ${DOXYGEN_EXECUTABLE} ${DOXYGEN_IN}
WORKING_DIRECTORY ${CMAKE_SOURCE_DIR}
COMMENT "Generating API documentation with Doxygen"
VERBATIM)
endif (DOXYGEN_FOUND)
endif (GenerateDoxygen)
# Symlink or copy the resources to the binary location.
if (NOT DisablePostBuild)
if (NOT CopyResources)
add_custom_command(TARGET ${PROJECT_NAME} POST_BUILD
COMMAND ${CMAKE_COMMAND} -E create_symlink
${CMAKE_SOURCE_DIR}/res $<TARGET_FILE_DIR:${PROJECT_NAME}>/res)
else()
add_custom_command(TARGET ${PROJECT_NAME} POST_BUILD
COMMAND ${CMAKE_COMMAND} -E copy_directory
${CMAKE_SOURCE_DIR}/res $<TARGET_FILE_DIR:${PROJECT_NAME}>/res)
endif()
endif()
Upvotes: 2
Views: 1429
Reputation: 9291
So FindGLUT
is a builtin module
ref: https://cmake.org/cmake/help/latest/module/FindGLUT.html
looking at the source code: see https://github.com/Kitware/CMake/blob/master/Modules/FindGLUT.cmake
so it seems to use find_path()
find_path(GLUT_INCLUDE_DIR glut.h ${OPENGL_LIBRARY_DIR})
You can try to set GLUT_ROOT
or OPENGL_LIBRARY_DIR
as default path to help CMake to find the correct one...
ref https://cmake.org/cmake/help/latest/command/find_path.html
Upvotes: 3