Reputation: 4885
I am tring to draw an object from an array of vertices. The method for this requires a FloatBuffer
instead of an array. I make a float buffer from the array but why i run the code i get an error. Btw all of the required attributes are enabled(openGL).
Code:
float vertices[] ={
-1, -1, -1, -1, -1, 1, -1, 1, 1, -1, 1, -1,
1, -1, -1, 1, -1, 1, 1, 1, 1, 1, 1, -1,
-1, -1, -1, -1, -1, 1, 1, -1, 1, 1, -1, -1,
-1, 1, -1, -1, 1, 1, 1, 1, 1, 1, 1, -1,
-1, -1, -1, -1, 1, -1, 1, 1, -1, 1, -1, -1,
-1, -1, 1, -1, 1, 1, 1, 1, 1, 1, -1, 1
};
FloatBuffer temp = FloatBuffer.allocate(vertices.length);
temp.put(vertices);
GL11.glVertexPointer(3, GL11.GL_FLOAT, temp);
Error:
java.lang.IllegalArgumentException: FloatBuffer is not direct
at org.lwjgl.BufferChecks.checkDirect(BufferChecks.java:139)
at org.lwjgl.opengl.GL11.glVertexPointer(GL11.java:2622)
at XLesson01.render(XLesson01.java:95)
at XLesson01.run(XLesson01.java:51)
at XLesson01.main(XLesson01.java:42)
New Code:
ByteBuffer temp = ByteBuffer.allocateDirect(vertices.length*8);
temp.order(ByteOrder.nativeOrder());
FloatBuffer buffer = temp.asFloatBuffer();
buffer.put(vertices);
GL11.glVertexPointer(3, GL11.GL_FLOAT, buffer);
New Error:
A fatal error has been detected by the Java Runtime Environment:
EXCEPTION_ACCESS_VIOLATION (0xc0000005) at pc=0x69aa9410, pid=3524, tid=1032
JRE version: 6.0_22-b04# Java VM: Java HotSpot(TM) Client VM (17.1-b03 mixed mode, sharing windows-x86 )
Problematic frame:
C [nvoglv32.DLL+0x5a9410]
An error report file with more information is saved as:
E:\java\workspace4\opengltest\hs_err_pid3524.log
If you would like to submit a bug report, please visit:
http://java.sun.com/webapps/bugreport/crash.jsp
The crash happened outside the Java Virtual Machine in native code.
See problematic frame for where to report the bug.
Upvotes: 2
Views: 7354
Reputation: 21
This question is pretty old so I'm impressed it hasn't been mentioned yet. You need to flip() the buffer before using it in glVertexPointer
Upvotes: 2
Reputation: 579
You could try using BufferUtils.createFloatBuffer(int size)
. BufferUtils
is part of LWJGL and is designed for that purpose.
Upvotes: 10
Reputation: 41974
Obviously because it is not direct. You can allocate a direct FloatBuffer by creating a ByteBuffer with allocateDirect and then getting a FloatBuffer view of it with asFloatBuffer.
Upvotes: 7