Reputation: 10663
I have a game I'm developing for Android 2.x. When the player looses, I want to automatically exit that and go back to the previous menu of the game. This may be a simple question, but how do I do that?
I have a MenuActivity, which calls GameActivity, which calls the GameView (implementation of SurfaceView) where the game logic is.
UPDATE: No, wait, it's more complex than that. To make this game I followed the MoonLander example, which used threads.
GameView:
public class GameActivity extends Activity
{
GameView gameView;
GameThread gThread;
/** Called when the activity is first created. */
@Override
public void onCreate(Bundle savedInstanceState)
{
super.onCreate(savedInstanceState);
gameView = new GameView(this);
setContentView(gameView);
gThread = gameView.getThread();
gThread.doStart();
}
}
GameView:
package com.cp.balldrop;
public class GameView extends SurfaceView implements SurfaceHolder.Callback
{
class GameThread extends Thread
{
public GameThread(SurfaceHolder sHolder, Context context, Handler handler)
{
//Code
}
public void doStart()
{
synchronized (mSurfaceHolder)
{
}
}
@Override
public void run()
{
while (running)
{
Canvas c = null;
try
{
c = mSurfaceHolder.lockCanvas(null);
synchronized (mSurfaceHolder)
{
doDraw(c);
}
}
finally
{
if (c != null)
{
mSurfaceHolder.unlockCanvasAndPost(c);
}
}
}
}
protected void doDraw(Canvas canvas)
{
//code
}
}
/** Handle to the application context, used to e.g. fetch Drawables. */
private Context mContext;
/** Pointer to the text view to display "Paused.." etc. */
private TextView mStatusText;
/** The thread that actually draws the animation */
private GameThread gThread;
public GameView(Context context)
{
super(context);
// register our interest in hearing about changes to our surface
SurfaceHolder holder = getHolder();
holder.addCallback(this);
// create thread only; it's started in surfaceCreated()
gThread = new GameThread(holder, context, new Handler()
{
@Override
public void handleMessage(Message m)
{
// mStatusText.setVisibility(m.getData().getInt("viz"));
// mStatusText.setText(m.getData().getString("text"));
}
});
setFocusable(true);
}
public GameThread getThread()
{
return gThread;
}
public void surfaceCreated(SurfaceHolder holder)
{
gThread.start();
}
@Override
public void surfaceDestroyed(SurfaceHolder holder)
{
boolean retry = true;
gThread.setRunning(false);
while (retry)
{
try
{
gThread.join();
retry = false;
}
catch (InterruptedException e)
{
}
}
}
}
Upvotes: 3
Views: 4031
Reputation: 56
In my thread, I call the following method from my surfaceview's doTouch:
public void doLose() {
synchronized (mSurfaceHolder) {
//quit to mainmenu
((Activity) mContext).finish();
}
}
This seems to shut down the surfaceview and the activity hosting it, dumping me back in my main-menu activity. Note the casting and the predefined context.
Upvotes: 4