Reputation: 13
I have implemented an instantiation spawn system into my endless runner game. I want to have a gameObject inside a parent gameOject to follow the player as far as it needs to and not disappear when the parent gameobject is called back in the pool.
I don't know if this is possible. If not, point me where to go
Upvotes: 0
Views: 447
Reputation: 90714
Well, You could either simply detach the child from the parent before it gets destroyed by simply changing its Transform.parent
theChild.transform.parent = null; // or any other Transform
or you could create a clone of the child via Instantiate
e.g
Instantiate(theChild, theChild.transform.position, theChild.transform.rotation);
Upvotes: 2