Reputation: 2165
I'm try to use different function to make various object and call by one function like display()
in my Opengl project. But It's not working, when I called two function then show me a function another one is not showing, I don't know why,
I have tried this way:
#include <windows.h> // for MS Windows
#include <GL/glut.h> // GLUT, include glu.h and gl.h
#include <math.h>
void box() {
glClearColor(1.0f, 1.0f, 1.0f, 1.0f); // Set background color to black and opaque
glClear(GL_COLOR_BUFFER_BIT); // Clear the color buffer (background)
// Draw a Red 1x1 Square centered at origin
glBegin(GL_POLYGON); // Each set of 4 vertices form a quad
glColor3f(1.0f, 0.0f, 0.0f); // Red
glVertex2f(-0.9f, -0.7f);
glVertex2f(-0.9f, 0.7f);
glVertex2f(0.9f, 0.7f);
glVertex2f(0.9f, -0.7f); // x, y
glEnd();
glFlush(); // Render now
}
void triangle()
{
glClearColor(1.0f, 1.0f, 1.0f, 1.0f); // Set background color to black and opaque
glClear(GL_COLOR_BUFFER_BIT);
glBegin(GL_POLYGON); // Each set of 4 vertices form a quad
glColor3f(0.0f, 1.0f, 0.0f); // green
glVertex2f(-0.9f, -0.7f);
glVertex2f(-0.4f, 0.7f);
glVertex2f(0.1f, -0.7f); // x, y
glEnd();
glFlush(); // Render now
}
void display()
{
box();
triangle();
}
/* Main function: GLUT runs as a console application starting at main() */
int main(int argc, char** argv) {
glutInit(&argc, argv);
glutInitWindowSize(1000, 600);// Set the window's initial width & height
glutCreateWindow("OpenGL Setup Test");
//gluOrtho2D(-0.1,0.7,-0.1,0.3); // Create a window with the given title
//glutInitWindowSize(500, 500);// Set the window's initial width & height
glutDisplayFunc(display);// Register display callback handler for window re-paint
glutMainLoop(); // Enter the event-processing loop
return 0;
}
Any suggestion please.
Upvotes: 3
Views: 468
Reputation: 72479
You are clearing the buffer before rendering each of the shapes, thus erasing the previous shape you just drew. Instead you should clear it only once per display
. Same goes with glFlush
:
void box() {
// Draw a Red 1x1 Square centered at origin
glBegin(GL_POLYGON);
glColor3f(1.0f, 0.0f, 0.0f); // Red
glVertex2f(-0.9f, -0.7f);
glVertex2f(-0.9f, 0.7f);
glVertex2f(0.9f, 0.7f);
glVertex2f(0.9f, -0.7f); // x, y
glEnd();
}
void triangle()
{
glBegin(GL_POLYGON);
glColor3f(0.0f, 1.0f, 0.0f); // green
glVertex2f(-0.9f, -0.7f);
glVertex2f(-0.4f, 0.7f);
glVertex2f(0.1f, -0.7f); // x, y
glEnd();
}
void display()
{
glClearColor(1.0f, 1.0f, 1.0f, 1.0f); // Set background color to white and opaque
glClear(GL_COLOR_BUFFER_BIT); // Clear the color buffer (background)
box();
triangle();
glFlush(); // Render now
}
Upvotes: 2