Arsom Nolasco
Arsom Nolasco

Reputation: 105

Pass the animation reference to the animbp blueprint

I would like to be passing the variable from the thirdpersoncharacter to the blueprint animbp, if in case you have tbm alternatives accepted, I thank you

animbp

thridpersonchar

Upvotes: 0

Views: 2245

Answers (2)

aj b
aj b

Reputation: 1

Plug Get Anim Instance into the Object Wildcard and it should work. It returns the instance the skeletal mesh is using, whether that be an animation or an ABP

Upvotes: 0

DevilsD
DevilsD

Reputation: 607

Generally you do not pass in values directly to the Animation Blueprint, the Animation Blueprint instead reads values from a reference to the Pawn Owner.

enter image description here

Upvotes: 1

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