Reputation: 105
I would like to be passing the variable from the thirdpersoncharacter to the blueprint animbp, if in case you have tbm alternatives accepted, I thank you
Upvotes: 0
Views: 2245
Reputation: 1
Plug Get Anim Instance into the Object Wildcard and it should work. It returns the instance the skeletal mesh is using, whether that be an animation or an ABP
Upvotes: 0
Reputation: 607
Generally you do not pass in values directly to the Animation Blueprint, the Animation Blueprint instead reads values from a reference to the Pawn Owner.
Upvotes: 1