Reputation: 929
In AudioKit there is this method for AKPlayer:
@objc dynamic public func play(at audioTime: AVAudioTime?)
I want the same for stop method because I want to be able to stop the player at any time when the user hits the stop button. I am making a music app and I need to stop the sound in X time which is calculated based on BPM and etc.
Here is how I start my AKPlayer
:
drums.play(at: AVAudioTime.now() + timeToClosestBeatGrid)
I want the same API with stop:
drums.stop(at: AVAudioTime.now() + timeToClosestBeatGrid) // this api doesnt exist :(((
I tried using endTime
property by setting it but it does not seem to do anything...
How may I accomplish this?
PS: I am not looking for a Timer solution this is because a timer is not 100% accurate. I want my stop method to be 100% accurate just like play method
Upvotes: 0
Views: 229
Reputation: 436
The most accurate way to schedule events in AudioKit is by using AKSequencer. The sequencer can be connected to a callback instrument, which is a node that passes the events to an user-defined function.
In your case, you would add an event at the time where you want the player to stop. In your callback function, you would stop the player as a response to that event.
This is an outline of what should be done:
Note On
.This is what your callback function would look like:
func stopCallback(status:UInt8, note:MIDINoteNumber, vel:MIDIVelocity) -> () {
guard let status = AKMIDIStatus(byte: status),
let type = status.type,
type == .noteOn else { return }
drums.stop()
}
Upvotes: 1
Reputation: 92
According to AudioKit documentation, you can try using the schedule(at:)
method:
You can call this to schedule playback in the future or the player will call it when play() is called to load the audio data
After the play()
method you should declare this schedule(at:)
with an offset AVAudioTime.now() + timeToClosestBeatGrid
and specify .dataPlayedBack
as completion callback type, because this completion is called when (from docs)...
The buffer or file has finished playing
and now (in completion block) you can call drums.stop()
But... If the .stop()
method should be called whenever the button is pressed, why not use some form of delay (Timer or DispatchQueue) with the value timeToClosestBeatGrid
as the offset?
Upvotes: 0