Reputation: 911
I am making a spaceship game where you control a spaceship and fire bullets to defeat enemies. However, when I run my game, I get this:
Traceback (most recent call last):
File "C:/eqodqfe/t2.py", line 98, in enemies.draw(enemy)
File "C:\Users\linpang2018\AppData\Local\Programs\Python\Python38-32\lib\site-packages\pygame\sprite.py", line 474, in drawsurface_blit = surface.blit
AttributeError: 'Enemy' object has no attribute 'blit'
Why does this happen? How do I fix it? This is my current code: (Some parts omitted or replaced by --snip--)
class Spaceship(pygame.sprite.Sprite):
def __init__(self, s, x, y):
pygame.sprite.Sprite.__init__(self)
self.screen = s
self.x, self.y = x, y
self.image = pygame.image.load("C:/eqodqfe/spaceship.png")
self.image = pygame.transform.scale(self.image, (175, 175))
self.rect = self.image.get_rect()
self.rect.center = (self.x, self.y)
def update(self):
self.rect.center = (self.x, self.y)
class Bullet(pygame.sprite.Sprite):
def __init__(self, s, x, y):
pygame.sprite.Sprite.__init__(self)
--snip--
def update(self):
self.y -= 5
self.rect.center = (self.x, self.y)
if self.y < 0:
self.kill()
class Enemy(pygame.sprite.Sprite):
def __init__(self, s, x, y):
pygame.sprite.Sprite.__init__(self)
self.screen, self.x, self.y = s, x ,y
self.image = pygame.image.load("C:/eqodqfe/enemy.png")
self.image = pygame.transform.scale(self.image, (240, 210))
self.rect = self.image.get_rect()
self.rect = self.image.get_rect()
self.rect.center = (self.x, self.y)
def update(self):
self.rect.center = (self.x, self.y)
spaceship = Spaceship(screen, 400, 400)
bullets = pygame.sprite.Group()
enemies = pygame.sprite.Group()
clock = pygame.time.Clock()
running = True
while running:
--snip-- # (event loop and spawning bullets)
bullets.update()
key = pygame.key.get_pressed()
amount = 5
if key[pygame.K_a]:
spaceship.x -= amount
--snip--
spaceship.update()
screen.fill((255, 255, 255))
screen.blit(spaceship.image, spaceship.rect)
enemy = Enemy(screen, randint(-200, 800), -100)
enemies.add(enemy)
bullets.draw(screen)
enemies.draw(enemy)
pygame.display.update()
clock.tick(60)
Upvotes: 2
Views: 551
Reputation: 101072
pygame.sprite.Group()
works like this:
Draws the contained Sprites to the Surface argument.
So the line
enemies.draw(enemy)
should be
enemies.draw(screen)
as the argument has to be a Surface
, not a Sprite
.
Upvotes: 2