Reputation: 2419
I am following the example of this project to create my iOS app (thanks Alexey!), but can't get the @Environment variable to receive the value that is being passed down the UI hierarchy. The top level view receives the correct value, but the downstream view receives the default
value.
EDIT: After tying to replicate Asperi's code, I found that this behavior happens only when the downstream view is invoked via a NavigationLink
. Updated the code below:
EDIT2: The problem was with where the environment
method was being invoked. Invoking it on the NavigationView
instead of the MainView
solved the problem. Code updated below:
DIContainer
struct DIContainer: EnvironmentKey {
let interactor: Interactor
init(interactor: Interactor) {
self.interactor = interactor
}
static var defaultValue: Self { Self.default }
private static let `default` = Self(interactor: .stub)
}
extension EnvironmentValues {
var injected: DIContainer {
get { self[DIContainer.self] }
set { self[DIContainer.self] = newValue }
}
}
App
structprivate let container: DIContainer
init() {
container = DIContainer(interactor: RealInteractor())
}
var body: some Scene {
WindowGroup {
NavigationView {
MainView()
}
.environment(\.injected, container)
}
struct MainView: View {
@Environment(\.injected) private var injected: DIContainer
// `injected` has the `RealInteractor`, as expected
var body: some View {
VStack {
Text("Main: \(injected.foo())") \\ << Prints REAL
NavigationLink(destination: SearchView()) {
Text("Search")
}
}
}
}
struct SearchView: View {
@Environment(\.injected) private var injected: DIContainer
// `injected` has the `StubInteractor`, why?
var body: some View {
Text("Search: \(injected.foo())")
}
}
I am able to solve this problem by modifying the MainView
like so:
var body: some View {
SearchView()
.environment(\.injected, container)
}
But isn't avoiding doing this repeatedly the purpose of @Environment
?
Any guidance/pointers appreciated.
Upvotes: 1
Views: 694
Reputation: 257711
I've tryied to replicate all parts and to make them compiled... and the result just works as expected - environment is passed down the view hierarchy, so you might miss something in your real code.
Here is complete module, tested with Xcode 12.4 / iOS 14.4
class Interactor { // << replicated !!
static let stub = Interactor()
func foo() -> String { "stub" }
}
class RealInteractor: Interactor { // << replicated !!
override func foo() -> String { "real" }
}
struct ContentView: View { // << replicated !!
private let container: DIContainer
init() {
container = DIContainer(interactor: RealInteractor())
}
var body: some View {
NavigationView {
MainView()
}
.environment(\.injected, container) // << to affect any links !!
}
}
// no changes in env parts
struct DIContainer: EnvironmentKey {
let interactor: Interactor
init(interactor: Interactor) {
self.interactor = interactor
}
static var defaultValue: Self { Self.default }
private static let `default` = Self(interactor: .stub)
}
extension EnvironmentValues {
var injected: DIContainer {
get { self[DIContainer.self] }
set { self[DIContainer.self] = newValue }
}
}
struct MainView: View {
@Environment(\.injected) private var injected: DIContainer
// `injected` has the `RealInteractor`, as expected
var body: some View {
SearchView()
}
}
// just tested here
struct SearchView: View {
@Environment(\.injected) private var injected: DIContainer
var body: some View {
Text("Result: \(injected.interactor.foo())") // << works fine !!
}
}
Upvotes: 1