Reputation: 11249
I have implemented a function that return an array of missing indexes from packets sent. If 100 packets are sent, then the server will have a vector of indexes with 0 (missing), and 1 (not missing). I don't want to trigger this every time, only when there is a slight delay where no packet is received. I want to change my synchronous function to an asynchronous debouncing function
I am looking for a solution to implement a timer (like 300ms) that will have its value constantly overwritten by different threads. Once its value is no longer overwritten, it should trigger a block of code or function. I am using Tokio.
This is pseudo code of what I want to achieve:
// thanks https://stackoverflow.com/questions/26593387/how-can-i-get-the-current-time-in-milliseconds
fn get_epoch() -> u128 {
SystemTime::now()
.duration_since(UNIX_EPOCH)
.unwrap()
.as_millis()
}
impl Server {
async fn run(self) -> Result<(), io::Error> {
let Server {
socket,
mut buf,
mut to_send,
} = self;
let mut timer_delay = get_epoch();
loop {
if let Some((size, peer)) = to_send {
timer_delay = get_epoch(); // "reset" the to a closer value
}
futures::join!(
/* execute a block of code if true*/
if get_epoch() - timer_delay > 300,
/* else (default case):*/
to_send = Some(socket.recv_from(&mut buf)
);
}
}
}
I based my project on the following example from Tokio:
impl Server {
async fn run(self) -> Result<(), io::Error> {
let Server {
socket,
mut buf,
mut to_send,
} = self;
loop {
// First we check to see if there's a message we need to echo back.
// If so then we try to send it back to the original source, waiting
// until it's writable and we're able to do so.
if let Some((size, peer)) = to_send {
let amt = socket.send_to(&buf[..size], &peer).await?;
println!("Echoed {}/{} bytes to {}", amt, size, peer);
}
// If we're here then `to_send` is `None`, so we take a look for the
// next message we're going to echo back.
to_send = Some(socket.recv_from(&mut buf).await?);
}
}
}
Upvotes: 0
Views: 1660
Reputation: 431289
Spawn another Tokio task for debouncing that will listen to a channel. You can tell when the channel hasn't received anything in a while by using a timeout. When the timeout occurs, that's the signal that you should perform your infrequent action. Don't forget to perform that action when the channel closes as well:
use std::time::Duration;
use tokio::{sync::mpsc, task, time}; // 1.3.0
#[tokio::main]
async fn main() {
let (debounce_tx, mut debounce_rx) = mpsc::channel(10);
let (network_tx, mut network_rx) = mpsc::channel(10);
// Listen for events
let debouncer = task::spawn(async move {
let duration = Duration::from_millis(10);
loop {
match time::timeout(duration, debounce_rx.recv()).await {
Ok(Some(())) => {
eprintln!("Network activity")
}
Ok(None) => {
eprintln!("Debounce finished");
break;
}
Err(_) => {
eprintln!("{:?} since network activity", duration)
}
}
}
});
// Listen for network activity
let server = task::spawn({
let debounce_tx = debounce_tx.clone();
async move {
while let Some(packet) = network_rx.recv().await {
// Received a packet
debounce_tx
.send(())
.await
.expect("Unable to talk to debounce");
eprintln!("Received a packet: {:?}", packet);
}
}
});
// Prevent deadlocks
drop(debounce_tx);
// Drive the network input
network_tx.send(1).await.expect("Unable to talk to network");
network_tx.send(2).await.expect("Unable to talk to network");
network_tx.send(3).await.expect("Unable to talk to network");
time::sleep(Duration::from_millis(20)).await;
network_tx.send(4).await.expect("Unable to talk to network");
network_tx.send(5).await.expect("Unable to talk to network");
network_tx.send(6).await.expect("Unable to talk to network");
time::sleep(Duration::from_millis(20)).await;
// Close the network
drop(network_tx);
// Wait for everything to finish
server.await.expect("Server panicked");
debouncer.await.expect("Debouncer panicked");
}
Received a packet: 1
Received a packet: 2
Received a packet: 3
Network activity
Network activity
Network activity
10ms since network activity
10ms since network activity
Received a packet: 4
Received a packet: 5
Received a packet: 6
Network activity
Network activity
Network activity
10ms since network activity
Debounce finished
Upvotes: 2