Reputation: 41
I want to create a little number guessing game with Python and Tkinter and I ran into error where the game would only accept the first button push but if you tried to press it again it would show you an error. I will just how you the code and the traceback error. I tried to comment everything.
#import modules that are needed
from tkinter import *
import random
#define the random number used
randInt = random.randint(1,10)
#create basic tkinter window
r = Tk()
#define the window title
r.title(" Guess My Number")
#define window size
r.geometry("600x200")
#define the checkGuess function, which checks if the guess provided is the random number
def checkGuess():
#import variables
global randInt, guessEntry
#try to make the guess a integer
try:
guessEntry = Entry.get(guessEntry)
guessEntry = int(guessEntry)
#if that is not possible, prints that to the console and ends the function
except ValueError:
print("Input provided is not a whole number, please try another one")
return
#checks if the guess is the number
if randInt == guessEntry:
guessCorrectLabel = Label(r, text="Guess correct, new number created")
guessCorrectLabel.pack()
randInt = random.randint(1,10)
#checks if the guess is smaller than the number
elif randInt < guessEntry:
tooHighLabel = Label(r, text="Guess is too high")
tooHighLabel.pack()
print(randInt)
elif randInt > guessEntry:
tooLowLabel = Label(r, text="Guess is too low")
tooLowLabel.pack()
print(randInt)
#function to quit the app
def quitApp():
r.quit()
#make a title label
titleLabel = Label(r, text="Guess a random Number between 1 and 10")
#show the label on the screen
titleLabel.pack()
#make a Entry widget to enter the guess
guessEntry = Entry(r)
#show the entry widget on the screen
guessEntry.pack()
#make a button to check the entry given by the user
checkButton = Button(r, text="Check Guess", command=checkGuess)
#show the button on the screen
checkButton.pack()
#make a button to exit the application
exitButton = Button(r, text="QUIT", command=quitApp)
#show the button on the screen
exitButton.pack()
#show the window on the screen
if __name__ == "__main__":
r.mainloop()
and here is the traceback error after a second button push:
Exception in Tkinter callback
Traceback (most recent call last):
File "D:\Python\Python392\lib\tkinter\__init__.py", line 1892, in __call__
return self.func(*args)
File "Z:\Coding\Projects\Pycharm\numGuesser1\main.py", line 23, in checkGuess
guessEntry = Entry.get(guessEntry)
File "D:\Python\Python392\lib\tkinter\__init__.py", line 3043, in get
return self.tk.call(self._w, 'get')
AttributeError: 'str' object has no attribute 'tk'
Upvotes: 0
Views: 140
Reputation: 56
The reason is that when you press the button you have change the variable guessEntry
from Entry to int ,so that you will get the error after a second push.
Try the following code:
#import modules that are needed
from tkinter import *
import random
#define the random number used
randInt = random.randint(1,10)
#create basic tkinter window
r = Tk()
#define the window title
r.title(" Guess My Number")
#define window size
r.geometry("600x200")
#define the checkGuess function, which checks if the guess provided is the random number
def checkGuess():
#import variables
global randInt, guessEntry
#try to make the guess a integer
try:
guessEntry1 = Entry.get(guessEntry)
guessEntry1 = int(guessEntry1)
#if that is not possible, prints that to the console and ends the function
except ValueError:
print("Input provided is not a whole number, please try another one")
return
#checks if the guess is the number
if randInt == guessEntry1:
guessCorrectLabel = Label(r, text="Guess correct, new number created")
guessCorrectLabel.pack()
randInt = random.randint(1,10)
#checks if the guess is smaller than the number
elif randInt < guessEntry1:
tooHighLabel = Label(r, text="Guess is too high")
tooHighLabel.pack()
print(randInt)
elif randInt > guessEntry1:
tooLowLabel = Label(r, text="Guess is too low")
tooLowLabel.pack()
print(randInt)
#function to quit the app
def quitApp():
r.quit()
#make a title label
titleLabel = Label(r, text="Guess a random Number between 1 and 10")
#show the label on the screen
titleLabel.pack()
#make a Entry widget to enter the guess
guessEntry = Entry(r)
#show the entry widget on the screen
guessEntry.pack()
#make a button to check the entry given by the user
checkButton = Button(r, text="Check Guess", command=checkGuess)
#show the button on the screen
checkButton.pack()
#make a button to exit the application
exitButton = Button(r, text="QUIT", command=quitApp)
#show the button on the screen
exitButton.pack()
#show the window on the screen
if __name__ == "__main__":
r.mainloop()
Upvotes: 1